registration progress save
This commit is contained in:
+282
-28
@@ -7,6 +7,9 @@ import torch
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from torch.nn.functional import mse_loss
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from pytorch3d.structures import Meshes
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from pytorch3d.loss import mesh_laplacian_smoothing, mesh_edge_loss, mesh_normal_consistency, chamfer_distance
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from pymeshfix import MeshFix
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# os.environ["CUDA_LAUNCH_BLOCKING"] = '1'
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sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/..')
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from data.cloth3d_io import (
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@@ -26,7 +29,40 @@ from data.cloth3d_io import (
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from smpl.smpl_torch import SMPL
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# from custom_utils.custom_utils import _maskFaces
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smpl = SMPL('cuda', 'smpl')
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device = 'cuda'
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smpl = SMPL(device, 'smpl')
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import torch.nn.functional as F
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from pytorch3d.structures import Meshes
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def find_closest_vertices(mesh1: Meshes, mesh2: Meshes, vertex_indices: torch.Tensor) -> torch.Tensor:
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"""
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Given two PyTorch3D meshes and a set of vertex indices for mesh1,
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find the closest vertices from mesh2 to these vertices.
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Args:
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mesh1: A PyTorch3D Meshes object representing the first mesh.
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mesh2: A PyTorch3D Meshes object representing the second mesh.
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vertex_indices: A tensor of shape (N,) representing the indices of the vertices in mesh1.
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Returns:
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A tensor of shape (N,) representing the indices of the closest vertices in mesh2.
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"""
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# Extract the vertices of mesh1 and mesh2.
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vertices1 = mesh1.verts_packed()
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vertices2 = mesh2.verts_packed()
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# Extract the vertices of mesh1 that correspond to the given indices.
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vertices1_selected = vertices1[vertex_indices]
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# Compute the pairwise distances between the selected vertices of mesh1 and all vertices of mesh2.
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distances = F.pairwise_distance(vertices1_selected.unsqueeze(1), vertices2.unsqueeze(0), p=2)
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# Find the indices of the closest vertices in mesh2.
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closest_indices = torch.argmin(distances, dim=1)
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return closest_indices
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def _maskFaces(V, F, mask, return_unfixed=False):
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@@ -90,6 +126,8 @@ def build_lookup_table(repeated):
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from data.cloth3d_io import readPC2Frame
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import scipy.io as sio
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import scipy
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import scipy.spatial as spatial
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def local_read_posed_garment_frame(folder, id, garment, frame, pose=None, deorient=False):
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pc16_path = os.path.join(folder, id, garment + '.pc16')
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verts = readPC2Frame(pc16_path, frame, True)
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@@ -97,8 +135,8 @@ def local_read_posed_garment_frame(folder, id, garment, frame, pose=None, deorie
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map = sio.loadmat(os.path.join(folder, id, garment + '_map.mat'))['map'].reshape((-1))
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if deorient:
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R = scipy.spatial.transform.Rotation.from_euler('xyz', pose[:3]).inv()
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# R = scipy.spatial.transform.Rotation.from_euler([0,0,-zrot])
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R = spatial.transform.Rotation.from_euler('xyz', pose[:3]).inv()
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# R = spatial.transform.Rotation.from_euler([0,0,-zrot])
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verts = R.apply(verts)
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return verts, map
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@@ -108,77 +146,293 @@ def local_read_posed_body_frame(folder, id, frame, pose=None, deorient=False):
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verts = readPC2Frame(pc16_path, frame, True)
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if deorient:
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R = scipy.spatial.transform.Rotation.from_euler('xyz', pose[:3]).inv()
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# R = scipy.spatial.transform.Rotation.from_euler([0,0,-zrot])
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R = spatial.transform.Rotation.from_euler('xyz', pose[:3]).inv()
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# R = spatial.transform.Rotation.from_euler([0,0,-zrot])
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verts = R.apply(verts)
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return verts
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def edge_loss_custom(x, y, edges):
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x_e = x[:,edges[:,0],:] - x[:,edges[:,1],:]
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x_e = torch.sum(x_e ** 2, -1)
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x_e = torch.sqrt(x_e + 1e-9)
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y_e = y[:,edges[:,0],:] - y[:,edges[:,1],:]
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y_e = torch.sum(y_e ** 2, -1)
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y_e = torch.sqrt(y_e + 1e-9)
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d_e = y_e - x_e
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loss = torch.mean(d_e ** 2, dim=-1)[0]
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return loss
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def crotch(mesh, body, crotch_idx, nr=75):
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crotch_middle_on_body = crotch_idx
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# create kdtree for body and mesh
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body_tree = spatial.cKDTree(body)
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mesh_tree = spatial.cKDTree(mesh)
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# find closest point on mesh from crotch middle on body along the z axis
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crotch_middle_on_mesh = find_closest_point_along_z(body[crotch_middle_on_body], mesh)
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crotch_body = body_tree.query(body[crotch_middle_on_body], k=nr)[1]
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crotch_mesh = mesh_tree.query(mesh[crotch_middle_on_mesh], k=nr)[1]
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body_verts = body[crotch_body]
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mesh_verts = mesh[crotch_mesh] - (mesh[crotch_middle_on_mesh] - body[crotch_middle_on_body])
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mesh_verts = spatial.cKDTree(mesh_verts)
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closest_mesh_verts = mesh_verts.query(body_verts, k=1)[1]
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crotch_mesh = crotch_mesh[closest_mesh_verts]
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return crotch_body, crotch_mesh
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def find_closest_point_along_z(point, verts, eps=0.01):
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min_dist = np.inf
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closest_point = None
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for i, v in enumerate(verts):
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dist = np.linalg.norm(point - v)
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if dist < min_dist and np.abs(point[0] - v[0]) < eps and np.abs(point[1] - v[1]) < eps:
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min_dist = dist
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closest_point = i
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return closest_point
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def mesh_edge_lengths(mesh: Meshes) -> torch.Tensor:
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"""
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Given a PyTorch3D Meshes object, compute the lengths of all edges in the mesh.
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Args:
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mesh: A PyTorch3D Meshes object representing the mesh.
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Returns:
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A tensor of shape (E,) representing the lengths of all edges in the mesh,
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where E is the total number of edges in the mesh.
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"""
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# Extract the vertices and faces of the mesh.
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vertices = mesh.verts_packed()
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faces = mesh.faces_packed()
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# Compute the pairwise distances between all pairs of vertices that form an edge.
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edge_indices = faces.view(-1, 3)
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edge_vertices = vertices[edge_indices]
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edge_lengths = torch.norm(edge_vertices[:, 1:] - edge_vertices[:, :-1], dim=2)
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return edge_lengths
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def register(folder, frame):
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id, frame_nr, garment = frame.split()
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frame_nr = int(frame_nr)
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info = loadInfo(os.path.join(folder, id, 'info.mat'))
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raw_mask = read_garment_mask(folder, id, garment, return_raw=True)
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# convert it to indices
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mask = raw_mask > 0
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mesh_posed, map = local_read_posed_garment_frame(folder, id, garment, frame_nr, pose=info['poses'][:,frame_nr], deorient=True)
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body_posed = local_read_posed_body_frame(folder, id, frame_nr, pose=info['poses'][:,frame_nr], deorient=True)
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template, faces, _, _ = readOBJ(os.path.join(folder, id, garment + '.obj'))
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faces = quads2tris(faces)
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pose = torch.zeros(72)
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shape = torch.zeros(11)
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shape[-1] = 1
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# boundaries = raw_mask == 2
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# # invert map and use it to invert boudaries
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# map_inv = np.zeros(map.max()+1, dtype=np.int32)
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# map_inv[map] = np.arange(len(map))
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# boundaries = boundaries[map_inv]
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# # get the boundary indices
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# mesh1_boundaries = torch.tensor(np.where(boundaries)[0]).to(device)
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# pose = torch.zeros(1, 72).to('cuda')
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shape = torch.zeros(1, 11).to(device)
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shape[:, :10] = torch.tensor(info['shape']).to(device)
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shape[:, -1] = torch.tensor(info['gender']).to(device)
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# for star pose
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pose[:,5] = 3.1415/4
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pose[:,8] = -3.1415/4
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star_body = smpl(pose.unsqueeze(0), shape.unsqueeze(0))[0][0].cpu().numpy()
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# pose[:, 5] = 3.1415/4
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# pose[:,8] = -3.1415/4
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STAR_POSE = np.zeros((24, 3), np.float32)
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STAR_POSE[1,2] = .15
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STAR_POSE[2,2] = -.15
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pose = torch.tensor(STAR_POSE.flatten()[None,:]).to(device)
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star_body = smpl(pose, shape, remove=True)[0][0].cpu().numpy() - smpl(pose, shape, remove=True)[4][0].cpu().numpy()
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# rotate star body with 90 degrees around x axis
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R = spatial.transform.Rotation.from_euler('x', np.pi/2)
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star_body = R.apply(star_body).astype(np.float32)
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is_skirt = (garment == 'Dress' or garment == 'Skirt')
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skirt_mod = '_skirt' if is_skirt else ''
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F = np.load(f'smpl/smpl_faces{skirt_mod}.npy').astype(np.int32)
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plot(template, faces)
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##################### mask body #####################
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new_crotch = 4729
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# star_body = star_body[mask]
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# new_crotch = np.zeros((14475), bool)
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# new_crotch[4729] = True
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# new_crotch = new_crotch[mask]
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# new_crotch = np.where(new_crotch)[0][0]
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# _, F = _maskFaces(np.zeros((14475, 3)), F, mask)
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# plot(template, faces)
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# v = mesh_posed[mask,:]
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##################### boundaries #####################
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# meshfix = MeshFix(template, faces)
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# holes = meshfix.extract_holes()
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# new_border = []
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# for border in np.array(holes.points):
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# # find the index of the vertex in the original mesh
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# ind = np.argwhere(np.all(template == border, axis=1))
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# new_border.extend(ind.ravel())
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# mesh1_boundaries = torch.tensor(new_border).to(device)
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# np.save('temp/body_boundaries.npy', new_border)
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mesh1_boundaries = torch.tensor(np.load('temp/mesh1_boundaries.npy')).to(device)
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# meshfix = MeshFix(template, faces)
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# holes = meshfix.extract_holes()
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# new_border = []
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# for border in np.array(holes.points):
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# # find the index of the vertex in the original mesh
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# ind = np.argwhere(np.all(template == border, axis=1))
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# new_border.extend(ind.ravel())
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# mesh1_boundaries = torch.tensor(new_border).to(device)
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# np.save('temp/body_boundaries.npy', new_border)
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# mesh1_boundaries = torch.tensor(np.load('temp/mesh1_boundaries.npy')).to(device)
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##################### crotch #####################
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crotch_body, crotch_mesh = crotch(template, star_body, crotch_idx=new_crotch, nr=50)
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# export star_body as obj
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# writeOBJ('temp/star_body.obj', star_body, F)
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template = torch.tensor(template).to(device)
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template_orig = template.clone()
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faces = torch.tensor(faces).to(device)
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star_body = torch.tensor(star_body).to(device)
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F = torch.tensor(F).to(device)
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# verts = template.cpu().numpy()
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# star_body = star_body.cpu().numpy()
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# faces = faces.detach().cpu().numpy()
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# F = F.detach().cpu().numpy()
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# fig = go.Figure(data=[
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# go.Mesh3d(
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# x=verts[:,0], y=verts[:,1], z=verts[:,2],
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# i=faces[:,0], j=faces[:,1], k=faces[:,2],
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# color='lightpink', opacity=0.50),
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# go.Mesh3d(
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# x=star_body[:,0], y=star_body[:,1], z=star_body[:,2],
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# i=F[:,0], j=F[:,1], k=F[:,2],
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# color='lightblue', opacity=0.50),
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# go.Scatter3d(
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# x=verts[crotch_mesh,0], y=verts[crotch_mesh,1], z=verts[crotch_mesh,2],
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# mode='markers', marker=dict(size=2, color='red')),
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# go.Scatter3d(
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# x=star_body[crotch_body,0], y=star_body[crotch_body,1], z=star_body[crotch_body,2],
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# mode='markers', marker=dict(size=2, color='blue')),
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# ])
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# # make it cuve and limit to -1 and -1
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# fig.update_layout(scene = dict(
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# xaxis = dict(range=[-1,1],),
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# yaxis = dict(range=[-1,1],),
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# zaxis = dict(range=[-1,1],),),)
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# fig.show()
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# Define the meshes to optimize
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mesh1 = Meshes(verts=template[None,:,:], faces=faces[None,:,:])
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mesh2 = Meshes(verts=star_body, faces=F[None,:,:])
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mesh2 = Meshes(verts=star_body[None,:,:], faces=F[None,:,:])
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mesh2_boundaries = find_closest_vertices(mesh1, mesh2, mesh1_boundaries)
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avg_edge_length = mesh_edge_lengths(mesh1).mean()
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# Define the optimizer and learning rate
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optimizer = torch.optim.Adam([mesh1.verts_packed()], lr=0.01)
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mesh1.verts_packed().requires_grad = True
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optimizer = torch.optim.Adam([mesh1.verts_packed()], lr=0.0001)
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# optimizer = torch.optim.SGD([mesh1.verts_packed()], lr=0.001)
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# Define the loss functions
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def laplacian_smoothing_loss(mesh):
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return mesh_laplacian_smoothing(mesh, method="uniform")
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return mesh_laplacian_smoothing(mesh, method="uniform") # cotcurv uniform cot
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def edge_loss(mesh1, mesh2):
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return mesh_edge_loss(mesh1, mesh2)
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def edge_loss(mesh):
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return mesh_edge_loss(mesh, target_length=avg_edge_length)
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def normal_consistency_loss(mesh1, mesh2):
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return mesh_normal_consistency(mesh1, mesh2)
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def normal_consistency_loss(mesh):
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return mesh_normal_consistency(mesh)
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# Optimization loop
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for i in range(100):
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for i in range(10000):
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optimizer.zero_grad()
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# find boundaries with the find holes function?
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# Forward pass
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mesh1_out = Meshes(verts=[mesh1.verts_packed()], faces=[mesh1.faces_packed()])
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loss = chamfer_distance(mesh1_out, mesh2)
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loss += laplacian_smoothing_loss(mesh1_out)
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loss += edge_loss(mesh1_out)
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loss += normal_consistency_loss(mesh1_out)
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ch_loss, _ = chamfer_distance(torch.stack(mesh1_out.verts_list()), torch.stack(mesh2.verts_list()))
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bound_ch_loss, _ = chamfer_distance(torch.stack(mesh1_out.verts_list())[:,mesh1_boundaries,:], torch.stack(mesh2.verts_list())[:,mesh2_boundaries,:])
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# crotch_ch_loss, _ = chamfer_distance(torch.stack(mesh1_out.verts_list())[:,crotch_mesh,:], torch.stack(mesh2.verts_list())[:,crotch_body,:],)
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crotch_ch_loss = torch.mean((torch.stack(mesh1_out.verts_list())[:,crotch_mesh,:] - torch.stack(mesh2.verts_list())[:,crotch_body,:])**2, dim=2).mean()
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loss: torch.Tensor = ch_loss * 10 + (bound_ch_loss + crotch_ch_loss) * 5
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# loss: torch.Tensor = ch_loss + ch_norm_loss + (bound_ch_loss + bound_ch_norm_loss) * 1
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loss += laplacian_smoothing_loss(mesh1_out) * 0.05
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loss += edge_loss(mesh1_out) * 100
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# loss += edge_loss_custom(torch.stack(mesh1_out.verts_list()), template_orig[None,:,:], mesh1.edges_packed()) * 100
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loss += normal_consistency_loss(mesh1_out) * 0.1
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# Backward pass
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loss.backward()
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optimizer.step()
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# Print the loss
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print(f"Loss: {loss.item()}")
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if i % 10 == 0:
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print(f"Loss: {loss.item()} chamfer: {ch_loss.item()} ")
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# create a plotly plot with the body and the mesh1_out
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verts = mesh1_out.verts_packed().detach().cpu().numpy()
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star_body = star_body.detach().cpu().numpy()
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faces = faces.detach().cpu().numpy()
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F = F.detach().cpu().numpy()
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mesh1_boundaries = mesh1_boundaries.detach().cpu().numpy()
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mesh2_boundaries = mesh2_boundaries.detach().cpu().numpy()
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fig = go.Figure(data=[
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go.Mesh3d(
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x=verts[:,0], y=verts[:,1], z=verts[:,2],
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i=faces[:,0], j=faces[:,1], k=faces[:,2],
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color='lightpink', opacity=0.80),
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go.Mesh3d(
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x=star_body[:,0], y=star_body[:,1], z=star_body[:,2],
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i=F[:,0], j=F[:,1], k=F[:,2],
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color='lightblue', opacity=0.50),
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go.Scatter3d(
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x=verts[mesh1_boundaries,0], y=verts[mesh1_boundaries,1], z=verts[mesh1_boundaries,2],
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mode='markers', marker=dict(size=2, color='red')),
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go.Scatter3d(
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x=star_body[mesh2_boundaries,0], y=star_body[mesh2_boundaries,1], z=star_body[mesh2_boundaries,2],
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mode='markers', marker=dict(size=2, color='blue')),
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go.Scatter3d(
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x=verts[crotch_mesh,0], y=verts[crotch_mesh,1], z=verts[crotch_mesh,2],
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mode='markers', marker=dict(size=2, color='red')),
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go.Scatter3d(
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x=star_body[crotch_body,0], y=star_body[crotch_body,1], z=star_body[crotch_body,2],
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mode='markers', marker=dict(size=2, color='blue')),
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])
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# make it cuve and limit to -1 and -1
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fig.update_layout(scene = dict(
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xaxis = dict(range=[-1,1],),
|
||||
yaxis = dict(range=[-1,1],),
|
||||
zaxis = dict(range=[-1,1],),),)
|
||||
fig.update_layout(scene_aspectmode='cube')
|
||||
fig.show()
|
||||
|
||||
pass
|
||||
|
||||
if __name__ == "__main__":
|
||||
folder = '/data-net/dataset/cloth3d/train'
|
||||
# folder = r'D:\Work\Dataset\cloth3d\train'
|
||||
folder = '/data-net/code/cloth3d/train'
|
||||
# folder = r'D:\Work\code\cloth3d\train'
|
||||
# frames = [f'00761_{i}' for i in range(300)]
|
||||
# folder = r'Z:\Work\Huni\Barcelona\Dataset\cloth3d\train'
|
||||
frames = get_frames(folder, 'frames_all.txt')
|
||||
@@ -203,5 +457,5 @@ if __name__ == "__main__":
|
||||
|
||||
|
||||
register(folder, frame)
|
||||
|
||||
break
|
||||
pass
|
||||
|
||||
@@ -0,0 +1,482 @@
|
||||
import os
|
||||
import sys
|
||||
import random
|
||||
import numpy as np
|
||||
import plotly.graph_objects as go
|
||||
import torch
|
||||
from torch.nn.functional import mse_loss
|
||||
from pytorch3d.structures import Meshes
|
||||
from pytorch3d.loss import mesh_laplacian_smoothing, mesh_edge_loss, mesh_normal_consistency, chamfer_distance
|
||||
from pymeshfix import MeshFix
|
||||
|
||||
# os.environ["CUDA_LAUNCH_BLOCKING"] = '1'
|
||||
|
||||
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/..')
|
||||
from data.cloth3d_io import (
|
||||
read_garment_mask,
|
||||
read_garment_template,
|
||||
read_posed_garment_frame,
|
||||
loadInfo,
|
||||
read_posed_body_frame,
|
||||
read_posed_body,
|
||||
read_posed_garment,
|
||||
read_curvatures,
|
||||
read_curvature_frame,
|
||||
writeOBJ,
|
||||
readOBJ,
|
||||
quads2tris
|
||||
)
|
||||
from smpl.smpl_torch import SMPL
|
||||
# from custom_utils.custom_utils import _maskFaces
|
||||
|
||||
device = 'cuda'
|
||||
smpl = SMPL(device, 'smpl')
|
||||
|
||||
|
||||
import torch.nn.functional as F
|
||||
from pytorch3d.structures import Meshes
|
||||
|
||||
def find_closest_vertices(mesh1: Meshes, mesh2: Meshes, vertex_indices: torch.Tensor) -> torch.Tensor:
|
||||
"""
|
||||
Given two PyTorch3D meshes and a set of vertex indices for mesh1,
|
||||
find the closest vertices from mesh2 to these vertices.
|
||||
|
||||
Args:
|
||||
mesh1: A PyTorch3D Meshes object representing the first mesh.
|
||||
mesh2: A PyTorch3D Meshes object representing the second mesh.
|
||||
vertex_indices: A tensor of shape (N,) representing the indices of the vertices in mesh1.
|
||||
|
||||
Returns:
|
||||
A tensor of shape (N,) representing the indices of the closest vertices in mesh2.
|
||||
"""
|
||||
# Extract the vertices of mesh1 and mesh2.
|
||||
vertices1 = mesh1.verts_packed()
|
||||
vertices2 = mesh2.verts_packed()
|
||||
|
||||
# Extract the vertices of mesh1 that correspond to the given indices.
|
||||
vertices1_selected = vertices1[vertex_indices]
|
||||
|
||||
# Compute the pairwise distances between the selected vertices of mesh1 and all vertices of mesh2.
|
||||
distances = F.pairwise_distance(vertices1_selected.unsqueeze(1), vertices2.unsqueeze(0), p=2)
|
||||
|
||||
# Find the indices of the closest vertices in mesh2.
|
||||
closest_indices = torch.argmin(distances, dim=1)
|
||||
|
||||
return closest_indices
|
||||
|
||||
|
||||
def _maskFaces(V, F, mask, return_unfixed=False):
|
||||
V_mask = mask
|
||||
F_mask = np.take(V_mask, F.reshape(-1), axis=0)
|
||||
F_mask = F_mask.reshape((-1, 3)).sum(axis=1) == 3
|
||||
|
||||
V_ind = np.zeros(V_mask.shape)
|
||||
V_ind[V_mask] = np.arange(V_mask.sum())
|
||||
F_new = np.take(V_ind, F[F_mask, :].reshape(-1), axis=0).reshape((-1, 3))
|
||||
V_new = V[V_mask, :]
|
||||
|
||||
if return_unfixed:
|
||||
return V_new, F_new, F[F_mask, :]
|
||||
else:
|
||||
return V_new, F_new
|
||||
|
||||
def get_frames(folder, frames_file):
|
||||
frames = []
|
||||
with open(os.path.join(folder, frames_file), 'r') as f:
|
||||
for line in f:
|
||||
frames.append(line.strip())
|
||||
return frames
|
||||
|
||||
|
||||
def plot(mesh, faces):
|
||||
fig = go.Figure()
|
||||
|
||||
fig.add_trace(go.Mesh3d(
|
||||
x=mesh[:,0],
|
||||
y=mesh[:,1],
|
||||
z=mesh[:,2],
|
||||
i = faces[:,0],
|
||||
j = faces[:,1],
|
||||
k = faces[:,2]
|
||||
),)
|
||||
|
||||
fig.update_layout(scene_aspectmode='manual', scene_aspectratio=dict(x=1, y=1, z=1),
|
||||
)
|
||||
helper = dict(xaxis = dict(nticks=4, range=[-1,1],),
|
||||
yaxis = dict(nticks=4, range=[-1,1],),
|
||||
zaxis = dict(nticks=4, range=[-1,1],),)
|
||||
fig.update_layout(scene = helper,
|
||||
)
|
||||
|
||||
fig.show()
|
||||
|
||||
|
||||
def build_lookup_table(repeated):
|
||||
# iterate through the list and create a dict from each sub array in the list where each dict has one element of the sub array as key and the other elements as value as a list and repeat for each element
|
||||
|
||||
lookup = {}
|
||||
for i in range(len(repeated)):
|
||||
for j in range(len(repeated[i])):
|
||||
if len(repeated[i]) == 1:
|
||||
continue
|
||||
lookup[repeated[i][j]] = [repeated[i][k] for k in range(len(repeated[i]))] # if k != j
|
||||
return lookup
|
||||
|
||||
|
||||
from data.cloth3d_io import readPC2Frame
|
||||
import scipy.io as sio
|
||||
import scipy
|
||||
import scipy.spatial as spatial
|
||||
|
||||
def local_read_posed_garment_frame(folder, id, garment, frame, pose=None, deorient=False):
|
||||
pc16_path = os.path.join(folder, id, garment + '.pc16')
|
||||
verts = readPC2Frame(pc16_path, frame, True)
|
||||
|
||||
map = sio.loadmat(os.path.join(folder, id, garment + '_map.mat'))['map'].reshape((-1))
|
||||
|
||||
if deorient:
|
||||
R = spatial.transform.Rotation.from_euler('xyz', pose[:3]).inv()
|
||||
# R = spatial.transform.Rotation.from_euler([0,0,-zrot])
|
||||
verts = R.apply(verts)
|
||||
|
||||
return verts, map
|
||||
|
||||
def local_read_posed_body_frame(folder, id, frame, pose=None, deorient=False):
|
||||
pc16_path = os.path.join(folder, id, 'Body_posed.pc16')
|
||||
verts = readPC2Frame(pc16_path, frame, True)
|
||||
|
||||
if deorient:
|
||||
R = spatial.transform.Rotation.from_euler('xyz', pose[:3]).inv()
|
||||
# R = spatial.transform.Rotation.from_euler([0,0,-zrot])
|
||||
verts = R.apply(verts)
|
||||
|
||||
return verts
|
||||
|
||||
def edge_loss_custom(x, y, edges):
|
||||
x_e = x[:,edges[:,0],:] - x[:,edges[:,1],:]
|
||||
x_e = torch.sum(x_e ** 2, -1)
|
||||
x_e = torch.sqrt(x_e + 1e-9)
|
||||
y_e = y[:,edges[:,0],:] - y[:,edges[:,1],:]
|
||||
y_e = torch.sum(y_e ** 2, -1)
|
||||
y_e = torch.sqrt(y_e + 1e-9)
|
||||
d_e = y_e - x_e
|
||||
loss = torch.mean(d_e ** 2, dim=-1)[0]
|
||||
return loss
|
||||
|
||||
|
||||
def crotch(mesh, body, crotch_idx, nr=75):
|
||||
crotch_middle_on_body = crotch_idx
|
||||
# create kdtree for body and mesh
|
||||
body_tree = spatial.cKDTree(body)
|
||||
mesh_tree = spatial.cKDTree(mesh)
|
||||
# find closest point on mesh from crotch middle on body along the z axis
|
||||
|
||||
crotch_middle_on_mesh = find_closest_point_along_z(body[crotch_middle_on_body], mesh)
|
||||
|
||||
crotch_body = body_tree.query(body[crotch_middle_on_body], k=nr)[1]
|
||||
crotch_mesh = mesh_tree.query(mesh[crotch_middle_on_mesh], k=nr)[1]
|
||||
|
||||
body_verts = body[crotch_body]
|
||||
mesh_verts = mesh[crotch_mesh] - (mesh[crotch_middle_on_mesh] - body[crotch_middle_on_body])
|
||||
mesh_verts = spatial.cKDTree(mesh_verts)
|
||||
closest_mesh_verts = mesh_verts.query(body_verts, k=1)[1]
|
||||
crotch_mesh = crotch_mesh[closest_mesh_verts]
|
||||
|
||||
return crotch_body, crotch_mesh
|
||||
|
||||
|
||||
def find_closest_point_along_z(point, verts, eps=0.01):
|
||||
min_dist = np.inf
|
||||
closest_point = None
|
||||
for i, v in enumerate(verts):
|
||||
dist = np.linalg.norm(point - v)
|
||||
if dist < min_dist and np.abs(point[0] - v[0]) < eps and np.abs(point[1] - v[1]) < eps:
|
||||
min_dist = dist
|
||||
closest_point = i
|
||||
return closest_point
|
||||
|
||||
|
||||
def mesh_edge_lengths(mesh: Meshes) -> torch.Tensor:
|
||||
"""
|
||||
Given a PyTorch3D Meshes object, compute the lengths of all edges in the mesh.
|
||||
|
||||
Args:
|
||||
mesh: A PyTorch3D Meshes object representing the mesh.
|
||||
|
||||
Returns:
|
||||
A tensor of shape (E,) representing the lengths of all edges in the mesh,
|
||||
where E is the total number of edges in the mesh.
|
||||
"""
|
||||
# Extract the vertices and faces of the mesh.
|
||||
vertices = mesh.verts_packed()
|
||||
faces = mesh.faces_packed()
|
||||
|
||||
# Compute the pairwise distances between all pairs of vertices that form an edge.
|
||||
edge_indices = faces.view(-1, 3)
|
||||
edge_vertices = vertices[edge_indices]
|
||||
edge_lengths = torch.norm(edge_vertices[:, 1:] - edge_vertices[:, :-1], dim=2)
|
||||
|
||||
return edge_lengths
|
||||
|
||||
# try to optimize the already registered garment ??????????
|
||||
|
||||
def register(folder, frame):
|
||||
id, frame_nr, garment = frame.split()
|
||||
frame_nr = int(frame_nr)
|
||||
info = loadInfo(os.path.join(folder, id, 'info.mat'))
|
||||
raw_mask = read_garment_mask(folder, id, garment, return_raw=True)
|
||||
# convert it to indices
|
||||
mask = raw_mask > 0
|
||||
mesh_posed, map = local_read_posed_garment_frame(folder, id, garment, frame_nr, pose=info['poses'][:,frame_nr], deorient=True)
|
||||
body_posed = local_read_posed_body_frame(folder, id, frame_nr, pose=info['poses'][:,frame_nr], deorient=True)
|
||||
template, faces, _, _ = readOBJ(os.path.join(folder, id, garment + '.obj'))
|
||||
faces = quads2tris(faces)
|
||||
|
||||
boundaries = raw_mask == 2
|
||||
registered_boundaries = torch.tensor(np.where(boundaries[mask])[0]).to(device)
|
||||
# invert map and use it to invert boudaries
|
||||
# map_inv = np.zeros(map.max()+1, dtype=np.int32)
|
||||
# map_inv[map] = np.arange(len(map))
|
||||
# boundaries = boundaries[map_inv]
|
||||
# # get the boundary indices
|
||||
# mesh1_boundaries = torch.tensor(np.where(boundaries)[0]).to(device)
|
||||
|
||||
|
||||
|
||||
# # pose = torch.zeros(1, 72).to('cuda')
|
||||
# shape = torch.zeros(1, 11).to(device)
|
||||
# shape[:, :10] = torch.tensor(info['shape']).to(device)
|
||||
# shape[:, -1] = torch.tensor(info['gender']).to(device)
|
||||
# # for star pose
|
||||
# # pose[:, 5] = 3.1415/4
|
||||
# # pose[:,8] = -3.1415/4
|
||||
# STAR_POSE = np.zeros((24, 3), np.float32)
|
||||
# STAR_POSE[1,2] = .15
|
||||
# STAR_POSE[2,2] = -.15
|
||||
# pose = torch.tensor(STAR_POSE.flatten()[None,:]).to(device)
|
||||
# star_body = smpl(pose, shape, remove=True)[0][0].cpu().numpy() - smpl(pose, shape, remove=True)[4][0].cpu().numpy()
|
||||
# # rotate star body with 90 degrees around x axis
|
||||
# R = spatial.transform.Rotation.from_euler('x', np.pi/2)
|
||||
# star_body = R.apply(star_body).astype(np.float32)
|
||||
|
||||
is_skirt = (garment == 'Dress' or garment == 'Skirt')
|
||||
skirt_mod = '_skirt' if is_skirt else ''
|
||||
F = np.load(f'smpl/smpl_faces{skirt_mod}.npy').astype(np.int32)
|
||||
|
||||
##################### mask body #####################
|
||||
new_crotch = 4729
|
||||
|
||||
# star_body = star_body[mask]
|
||||
new_crotch = np.zeros((14475), bool)
|
||||
new_crotch[4729] = True
|
||||
new_crotch = new_crotch[mask]
|
||||
new_crotch = np.where(new_crotch)[0][0]
|
||||
_, F = _maskFaces(np.zeros((14475, 3)), F, mask)
|
||||
registered = template[map][mask]
|
||||
|
||||
# plot(template, faces)
|
||||
# v = mesh_posed[mask,:]
|
||||
|
||||
##################### boundaries #####################
|
||||
# meshfix = MeshFix(template, faces)
|
||||
# holes = meshfix.extract_holes()
|
||||
# new_border = []
|
||||
# for border in np.array(holes.points):
|
||||
# # find the index of the vertex in the original mesh
|
||||
# ind = np.argwhere(np.all(template == border, axis=1))
|
||||
# new_border.extend(ind.ravel())
|
||||
# mesh1_boundaries = torch.tensor(new_border).to(device)
|
||||
# np.save('temp/body_boundaries.npy', new_border)
|
||||
template_boundaries = torch.tensor(np.load('temp/mesh1_boundaries.npy')).to(device)
|
||||
|
||||
# meshfix = MeshFix(template, faces)
|
||||
# holes = meshfix.extract_holes()
|
||||
# new_border = []
|
||||
# for border in np.array(holes.points):
|
||||
# # find the index of the vertex in the original mesh
|
||||
# ind = np.argwhere(np.all(template == border, axis=1))
|
||||
# new_border.extend(ind.ravel())
|
||||
# mesh1_boundaries = torch.tensor(new_border).to(device)
|
||||
# np.save('temp/body_boundaries.npy', new_border)
|
||||
# mesh1_boundaries = torch.tensor(np.load('temp/mesh1_boundaries.npy')).to(device)
|
||||
|
||||
##################### crotch #####################
|
||||
# crotch_body, crotch_mesh = crotch(template, star_body, crotch_idx=new_crotch, nr=50)
|
||||
|
||||
|
||||
|
||||
|
||||
# export star_body as obj
|
||||
# writeOBJ('temp/star_body.obj', star_body, F)
|
||||
|
||||
|
||||
template = torch.tensor(template).to(device)
|
||||
template_orig = template.clone()
|
||||
faces = torch.tensor(faces).to(device)
|
||||
registered = torch.tensor(registered).to(device)
|
||||
F = torch.tensor(F).to(device)
|
||||
|
||||
# verts = template.cpu().numpy()
|
||||
# star_body = star_body.cpu().numpy()
|
||||
# faces = faces.detach().cpu().numpy()
|
||||
# F = F.detach().cpu().numpy()
|
||||
# fig = go.Figure(data=[
|
||||
# go.Mesh3d(
|
||||
# x=verts[:,0], y=verts[:,1], z=verts[:,2],
|
||||
# i=faces[:,0], j=faces[:,1], k=faces[:,2],
|
||||
# color='lightpink', opacity=0.50),
|
||||
# go.Mesh3d(
|
||||
# x=star_body[:,0], y=star_body[:,1], z=star_body[:,2],
|
||||
# i=F[:,0], j=F[:,1], k=F[:,2],
|
||||
# color='lightblue', opacity=0.50),
|
||||
# go.Scatter3d(
|
||||
# x=verts[crotch_mesh,0], y=verts[crotch_mesh,1], z=verts[crotch_mesh,2],
|
||||
# mode='markers', marker=dict(size=2, color='red')),
|
||||
# go.Scatter3d(
|
||||
# x=star_body[crotch_body,0], y=star_body[crotch_body,1], z=star_body[crotch_body,2],
|
||||
# mode='markers', marker=dict(size=2, color='blue')),
|
||||
# ])
|
||||
# # make it cuve and limit to -1 and -1
|
||||
# fig.update_layout(scene = dict(
|
||||
# xaxis = dict(range=[-1,1],),
|
||||
# yaxis = dict(range=[-1,1],),
|
||||
# zaxis = dict(range=[-1,1],),),)
|
||||
# fig.show()
|
||||
|
||||
# Define the meshes to optimize
|
||||
mesh1 = Meshes(verts=registered[None,:,:], faces=F[None,:,:])
|
||||
mesh2 = Meshes(verts=template[None,:,:], faces=faces[None,:,:])
|
||||
mesh1_boundaries = registered_boundaries
|
||||
mesh2_boundaries = template_boundaries
|
||||
|
||||
# mesh2_boundaries = find_closest_vertices(mesh1, mesh2, mesh1_boundaries)
|
||||
|
||||
avg_edge_length = mesh_edge_lengths(mesh1).mean()
|
||||
|
||||
# Define the optimizer and learning rate
|
||||
mesh1.verts_packed().requires_grad = True
|
||||
optimizer = torch.optim.Adam([mesh1.verts_packed()], lr=0.0001)
|
||||
# optimizer = torch.optim.SGD([mesh1.verts_packed()], lr=0.001)
|
||||
|
||||
# Define the loss functions
|
||||
def laplacian_smoothing_loss(mesh):
|
||||
return mesh_laplacian_smoothing(mesh, method="uniform") # cotcurv uniform cot
|
||||
|
||||
def edge_loss(mesh):
|
||||
return mesh_edge_loss(mesh, target_length=avg_edge_length)
|
||||
|
||||
def normal_consistency_loss(mesh):
|
||||
return mesh_normal_consistency(mesh)
|
||||
|
||||
# Optimization loop
|
||||
for i in range(10000):
|
||||
optimizer.zero_grad()
|
||||
|
||||
# find boundaries with the find holes function?
|
||||
|
||||
# Forward pass
|
||||
mesh1_out = Meshes(verts=[mesh1.verts_packed()], faces=[mesh1.faces_packed()])
|
||||
ch_loss, _ = chamfer_distance(torch.stack(mesh1_out.verts_list()), torch.stack(mesh2.verts_list()))
|
||||
bound_ch_loss, _ = chamfer_distance(torch.stack(mesh1_out.verts_list())[:,mesh1_boundaries,:], torch.stack(mesh2.verts_list())[:,mesh2_boundaries,:])
|
||||
# crotch_ch_loss, _ = chamfer_distance(torch.stack(mesh1_out.verts_list())[:,crotch_mesh,:], torch.stack(mesh2.verts_list())[:,crotch_body,:],)
|
||||
# crotch_ch_loss = torch.mean((torch.stack(mesh1_out.verts_list())[:,crotch_mesh,:] - torch.stack(mesh2.verts_list())[:,crotch_body,:])**2, dim=2).mean()
|
||||
loss: torch.Tensor = ch_loss * 3 + (bound_ch_loss) * 20
|
||||
# loss: torch.Tensor = ch_loss + ch_norm_loss + (bound_ch_loss + bound_ch_norm_loss) * 1
|
||||
lap_loss = laplacian_smoothing_loss(mesh1_out)
|
||||
e_loss = edge_loss(mesh1_out)
|
||||
# loss += edge_loss_custom(torch.stack(mesh1_out.verts_list()), template_orig[None,:,:], mesh1.edges_packed()) * 100
|
||||
norm_loss = normal_consistency_loss(mesh1_out)
|
||||
loss += lap_loss * 0.05 + e_loss * 100 + norm_loss * 0.1
|
||||
|
||||
# Backward pass
|
||||
loss.backward()
|
||||
optimizer.step()
|
||||
|
||||
# Print the loss
|
||||
if i % 10 == 0:
|
||||
print(f"it: {i} : loss: {loss:.5f} chamfer: {ch_loss:.6f} bound_chamfer: {bound_ch_loss:.6f} laplacian: {lap_loss:.6f} edge: {e_loss:.6f} normal: {norm_loss:.5f}")
|
||||
|
||||
# create a plotly plot with the body and the mesh1_out
|
||||
registered = mesh1_out.verts_packed().detach().cpu().numpy()
|
||||
template = mesh2.verts_packed().detach().cpu().numpy()
|
||||
faces = faces.detach().cpu().numpy()
|
||||
F = F.detach().cpu().numpy()
|
||||
# faces, F = F, faces
|
||||
# verts, star_body = star_body, verts
|
||||
mesh1_boundaries, mesh2_boundaries = mesh1_boundaries.detach().cpu().numpy(), mesh2_boundaries.detach().cpu().numpy()
|
||||
# mesh2_boundaries = mesh1_boundaries.detach().cpu().numpy()
|
||||
fig = go.Figure(data=[
|
||||
go.Mesh3d(
|
||||
x=template[:,0], y=template[:,1], z=template[:,2],
|
||||
i=faces[:,0], j=faces[:,1], k=faces[:,2],
|
||||
color='lightblue', opacity=0.80),
|
||||
go.Mesh3d(
|
||||
x=registered[:,0], y=registered[:,1], z=registered[:,2],
|
||||
i=F[:,0], j=F[:,1], k=F[:,2],
|
||||
color='lightpink', opacity=0.50),
|
||||
go.Scatter3d(
|
||||
x=registered[mesh1_boundaries,0], y=registered[mesh1_boundaries,1], z=registered[mesh1_boundaries,2],
|
||||
mode='markers', marker=dict(size=2, color='red')),
|
||||
go.Scatter3d(
|
||||
x=template[mesh2_boundaries,0], y=template[mesh2_boundaries,1], z=template[mesh2_boundaries,2],
|
||||
mode='markers', marker=dict(size=2, color='blue')),
|
||||
# go.Scatter3d(
|
||||
# x=verts[crotch_mesh,0], y=verts[crotch_mesh,1], z=verts[crotch_mesh,2],
|
||||
# mode='markers', marker=dict(size=2, color='red')),
|
||||
# go.Scatter3d(
|
||||
# x=star_body[crotch_body,0], y=star_body[crotch_body,1], z=star_body[crotch_body,2],
|
||||
# mode='markers', marker=dict(size=2, color='blue')),
|
||||
])
|
||||
# make it cuve and limit to -1 and -1
|
||||
fig.update_layout(scene = dict(
|
||||
xaxis = dict(range=[-1,1],),
|
||||
yaxis = dict(range=[-1,1],),
|
||||
zaxis = dict(range=[-1,1],),),)
|
||||
fig.update_layout(scene_aspectmode='cube')
|
||||
fig.show()
|
||||
|
||||
# create a plotly wireframe plot of registered
|
||||
fig = go.Figure()
|
||||
for edge in mesh1_out.edges_packed().detach().cpu().numpy():
|
||||
fig.add_trace(go.Scatter3d(
|
||||
x=registered[edge,0], y=registered[edge,1], z=registered[edge,2],
|
||||
mode='lines', line=dict(color='red', width=1)))
|
||||
fig.update_layout(scene = dict(
|
||||
xaxis = dict(range=[-1,1],),
|
||||
yaxis = dict(range=[-1,1],),
|
||||
zaxis = dict(range=[-1,1],),),)
|
||||
fig.update_layout(scene_aspectmode='cube')
|
||||
fig.show()
|
||||
|
||||
|
||||
pass
|
||||
|
||||
if __name__ == "__main__":
|
||||
folder = '/data-net/code/cloth3d/train'
|
||||
# folder = r'D:\Work\code\cloth3d\train'
|
||||
# frames = [f'00761_{i}' for i in range(300)]
|
||||
# folder = r'Z:\Work\Huni\Barcelona\Dataset\cloth3d\train'
|
||||
frames = get_frames(folder, 'frames_all.txt')
|
||||
root = '/'.join(folder.split('/')[:-1])
|
||||
type = folder.split('/')[-1]
|
||||
|
||||
use_no_orient = False
|
||||
no_shape = False
|
||||
is_skirt = False
|
||||
|
||||
skirt_modifier = '_skirt' if is_skirt else ''
|
||||
orient_mod = '_no_orient' if use_no_orient else ''
|
||||
shape_mod = '_no_shape' if no_shape else ''
|
||||
|
||||
# mask = np.load('/data-net/dataset/00761/mesh_mask/00761.npy')
|
||||
# faces = np.load('/data-net/dataset/00761/faces/00761.npy')
|
||||
|
||||
for frame in frames:
|
||||
frame = random.choice(frames)
|
||||
# frame = '00761 0 Tshirt'
|
||||
frame = '01893 256 Jumpsuit'
|
||||
|
||||
|
||||
register(folder, frame)
|
||||
break
|
||||
pass
|
||||
+423
-17
@@ -30,7 +30,7 @@ from data.cloth3d_io import (
|
||||
from smpl.smpl_torch import SMPL
|
||||
# from custom_utils.custom_utils import _maskFaces
|
||||
|
||||
device = 'cuda'
|
||||
device = 'cpu'
|
||||
smpl = SMPL(device, 'smpl')
|
||||
|
||||
|
||||
@@ -315,7 +315,7 @@ def register(folder, frame):
|
||||
return mesh_normal_consistency(mesh)
|
||||
|
||||
# Optimization loop
|
||||
for i in range(4000):
|
||||
for i in range(1):
|
||||
optimizer.zero_grad()
|
||||
|
||||
# find boundaries with the find holes function?
|
||||
@@ -430,20 +430,139 @@ def register(folder, frame):
|
||||
pass
|
||||
|
||||
|
||||
def order(verts, edges):
|
||||
# Choose a starting vertex
|
||||
start_vertex = 0
|
||||
|
||||
# Initialize the visited and ordered arrays
|
||||
visited = np.zeros(verts.shape[0], dtype=bool)
|
||||
ordered_vertices = []
|
||||
ordered_edges = []
|
||||
|
||||
# Define the depth-first search function
|
||||
def dfs(vertex):
|
||||
visited[vertex] = True
|
||||
ordered_vertices.append(vertex)
|
||||
for i in range(edges.shape[0]):
|
||||
if edges[i, 0] == vertex and not visited[edges[i, 1]]:
|
||||
ordered_edges.append(i)
|
||||
dfs(edges[i, 1])
|
||||
elif edges[i, 1] == vertex and not visited[edges[i, 0]]:
|
||||
ordered_edges.append(i)
|
||||
dfs(edges[i, 0])
|
||||
|
||||
# Perform depth-first search starting from the chosen vertex
|
||||
dfs(start_vertex)
|
||||
|
||||
return ordered_vertices, ordered_edges
|
||||
|
||||
def reindex_edges(edges, mask):
|
||||
lines_new = np.zeros_like(edges)
|
||||
for i in range(edges.shape[0]):
|
||||
line_1 = edges[i,0]
|
||||
line_2 = edges[i,1]
|
||||
|
||||
line_1_new = line_1 - np.count_nonzero(~mask[:line_1])
|
||||
line_2_new = line_2 - np.count_nonzero(~mask[:line_2])
|
||||
|
||||
lines_new[i] = [line_1_new, line_2_new]
|
||||
|
||||
lines_new = np.asarray(lines_new)
|
||||
return lines_new
|
||||
|
||||
def reindex_vertices(verts, mask):
|
||||
verts_new = np.zeros_like(verts)
|
||||
for i in range(verts.shape[0]):
|
||||
vert = verts[i]
|
||||
vert_new = vert - np.count_nonzero(~mask[:vert])
|
||||
|
||||
verts_new[i] = vert_new
|
||||
|
||||
verts_new = np.asarray(verts_new)
|
||||
return verts_new
|
||||
|
||||
|
||||
def generate_edges(registered_cloth, registered_holes, registered_border):
|
||||
lines = registered_holes.lines
|
||||
lines_filtered = []
|
||||
for i in range(0, lines.shape[0]-2, 3):
|
||||
ind = np.argwhere(np.all(registered_cloth == registered_holes.points[lines[i]], axis=1))
|
||||
ind2 = np.argwhere(np.all(registered_cloth == registered_holes.points[lines[i+1]], axis=1))
|
||||
if ind.ravel() in registered_border and ind2.ravel() in registered_border:
|
||||
lines_filtered.append(lines[i+1:i+3])
|
||||
lines = np.array(lines_filtered)
|
||||
|
||||
return lines
|
||||
|
||||
|
||||
def reindex_lines(lines, registered_border_mask):
|
||||
lines_new = np.zeros_like(lines)
|
||||
for i in range(lines.shape[0]):
|
||||
line_1 = lines[i,0]
|
||||
line_2 = lines[i,1]
|
||||
|
||||
line_1_new = line_1 - np.count_nonzero(~registered_border_mask[:line_1])
|
||||
line_2_new = line_2 - np.count_nonzero(~registered_border_mask[:line_2])
|
||||
|
||||
lines_new[i] = [line_1_new, line_2_new]
|
||||
|
||||
lines_new = np.asarray(lines_new)
|
||||
return lines_new
|
||||
|
||||
|
||||
def get_boundary_components(registered_border, lines_new):
|
||||
from scipy.sparse import csr_matrix
|
||||
from scipy.sparse.csgraph import connected_components
|
||||
n = len(registered_border)
|
||||
adj_matrix = csr_matrix((np.ones(lines_new.shape[0]), (lines_new[:, 0], lines_new[:, 1])), shape=(n, n))
|
||||
|
||||
# Find the connected components of the graph
|
||||
n_components, labels = connected_components(adj_matrix)
|
||||
|
||||
registered_border = np.array(registered_border)
|
||||
bounds = []
|
||||
bounds_edges_global = []
|
||||
bounds_edges_local = []
|
||||
for i in range(n_components):
|
||||
ind = np.argwhere(labels == i)[:,0]
|
||||
if len(ind) < 10:
|
||||
continue
|
||||
|
||||
bounds.append(registered_border[ind])
|
||||
|
||||
temp_global = []
|
||||
temp_local = []
|
||||
for j in range(lines_new.shape[0]):
|
||||
if lines_new[j, 0] in ind and lines_new[j, 1] in ind:
|
||||
# if lines_new[j, 0] < lines_new[j, 1]:
|
||||
temp_global.append(registered_border[lines_new[j]])
|
||||
temp_local.append(lines_new[j])
|
||||
# else:
|
||||
# temp.append(registered_border[np.asarray([lines_new[j, 1], lines_new[j, 0]])])
|
||||
bounds_edges_global.append(np.asarray(temp_global))
|
||||
bounds_edges_local.append(np.asarray(temp_local))
|
||||
|
||||
return bounds, bounds_edges_global, bounds_edges_local, labels
|
||||
|
||||
|
||||
def get_boundaries(folder, frame):
|
||||
from pymeshfix import MeshFix
|
||||
from scipy.spatial import KDTree
|
||||
|
||||
|
||||
id, frame_nr, garment = frame.split()
|
||||
frame_nr = int(frame_nr)
|
||||
registered_cloth = np.load('temp/registered_cloth.npy')
|
||||
registered_faces = np.load('temp/registered_faces.npy')
|
||||
registred_weights = np.load('temp/registered_weights.npy')
|
||||
registered_cloth = np.load('temp/matlab_match_registered.npy')
|
||||
registered_faces = np.load('temp/matlab_match_faces.npy')
|
||||
registered_weight_faces = np.load('temp/matlab_match_weights_faces.npy')
|
||||
registred_weights = np.load('temp/matlab_match_weights_weights.npy')
|
||||
_, faces, _, _ = readOBJ(os.path.join(folder, id, garment + '.obj'))
|
||||
faces = quads2tris(faces)
|
||||
template = np.load('temp/mapping_cloth.npy')
|
||||
|
||||
registered_meshfix = MeshFix(registered_cloth, registered_faces)
|
||||
registered_cloth = (template[registered_weight_faces] * registred_weights[:,:,None]).sum(1)
|
||||
|
||||
registered_meshfix = MeshFix(registered_cloth, registered_faces.astype(np.int32))
|
||||
registered_holes = registered_meshfix.extract_holes()
|
||||
|
||||
template_meshfix = MeshFix(template, faces)
|
||||
@@ -457,17 +576,57 @@ def get_boundaries(folder, frame):
|
||||
template_border_tree = KDTree(template[template_border])
|
||||
|
||||
registered_border = []
|
||||
for border in np.array(registered_holes.points):
|
||||
registered_border_mask = np.zeros(registered_holes.points.shape[0], dtype=bool)
|
||||
for i, border in enumerate(np.array(registered_holes.points)):
|
||||
q = template_border_tree.query(border)
|
||||
if q[0] > 0.02:
|
||||
continue
|
||||
# find the index of the vertex in the original mesh
|
||||
ind = np.argwhere(np.all(registered_cloth == border, axis=1))
|
||||
registered_border.extend(ind.ravel())
|
||||
registered_border_mask[i] = True
|
||||
|
||||
np.save('temp/registered_border.npy', registered_border)
|
||||
np.save('temp/template_border.npy', template_border)
|
||||
|
||||
lines = generate_edges(registered_cloth, registered_holes, registered_border)
|
||||
lines_new = reindex_lines(lines, registered_border_mask)
|
||||
bounds, bounds_edges_global, bounds_edges_local, labels = get_boundary_components(registered_border, lines_new)
|
||||
|
||||
for k in range(labels.max()+1):
|
||||
bounds_edges_reindexed = reindex_edges(bounds_edges_local[k].copy(), labels == k)
|
||||
verts_order, edges_order = order(bounds[k], bounds_edges_reindexed)
|
||||
traces = []
|
||||
for i in range(bounds_edges_global[k].shape[0]):
|
||||
traces.append(go.Scatter3d(
|
||||
x=registered_cloth[bounds_edges_global[k][i],0], y=registered_cloth[bounds_edges_global[k][i],1], z=registered_cloth[bounds_edges_global[k][i],2],
|
||||
mode='lines', line=dict(color='red', width=1)))
|
||||
for i in range(15):
|
||||
traces.append(go.Scatter3d(
|
||||
x=registered_cloth[bounds_edges_global[k][edges_order][i],0], y=registered_cloth[bounds_edges_global[k][edges_order][i],1], z=registered_cloth[bounds_edges_global[k][edges_order][i],2],
|
||||
mode='lines', line=dict(color='blue', width=1)))
|
||||
fig = go.Figure(data=traces)
|
||||
fig.update_layout(scene = dict(
|
||||
xaxis = dict(range=[-1,1],),
|
||||
yaxis = dict(range=[-1,1],),
|
||||
zaxis = dict(range=[-1,1],),),)
|
||||
fig.update_layout(scene_aspectmode='cube')
|
||||
fig.show()
|
||||
|
||||
|
||||
|
||||
k = 0
|
||||
traces = [go.Scatter3d(
|
||||
x=registered_cloth[bounds[k],0], y=registered_cloth[bounds[k],1], z=registered_cloth[bounds[k],2],
|
||||
mode='markers', line=dict(color='red', width=1))]
|
||||
fig = go.Figure(data=traces)
|
||||
fig.update_layout(scene = dict(
|
||||
xaxis = dict(range=[-1,1],),
|
||||
yaxis = dict(range=[-1,1],),
|
||||
zaxis = dict(range=[-1,1],),),)
|
||||
fig.update_layout(scene_aspectmode='cube')
|
||||
fig.show()
|
||||
|
||||
# plot registered cloth and tempalte as scatterplots and add another two scatter plots for the two boundary sets
|
||||
fig = go.Figure(data=[
|
||||
go.Scatter3d(
|
||||
@@ -501,6 +660,7 @@ def get_boundaries(folder, frame):
|
||||
|
||||
pass
|
||||
|
||||
|
||||
def optimize_boundaries(folder, frame):
|
||||
id, frame_nr, garment = frame.split()
|
||||
frame_nr = int(frame_nr)
|
||||
@@ -519,7 +679,6 @@ def optimize_boundaries(folder, frame):
|
||||
template_border = np.load('temp/template_border.npy')
|
||||
registered_border = np.load('temp/registered_border.npy')
|
||||
|
||||
|
||||
template = torch.tensor(template).to(device).to(torch.float32)
|
||||
faces = torch.tensor(faces).to(device)
|
||||
registered_faces = torch.tensor(registered_faces).to(device)
|
||||
@@ -527,7 +686,6 @@ def optimize_boundaries(folder, frame):
|
||||
registered_weights = torch.tensor(registered_weights).to(device).to(torch.float32)
|
||||
registered_cloth = torch.tensor(registered_cloth).to(device).to(torch.float32)
|
||||
|
||||
|
||||
mesh2 = Meshes(verts=template[None,:,:], faces=faces[None,:,:])
|
||||
avg_edge_length = mesh_edge_lengths(mesh2).mean()
|
||||
|
||||
@@ -553,7 +711,7 @@ def optimize_boundaries(folder, frame):
|
||||
return mesh_normal_consistency(mesh)
|
||||
|
||||
# Optimization loop
|
||||
for i in range(4000):
|
||||
for i in range(1):
|
||||
optimizer.zero_grad()
|
||||
|
||||
# find boundaries with the find holes function?
|
||||
@@ -576,7 +734,7 @@ def optimize_boundaries(folder, frame):
|
||||
e_loss = edge_loss(mesh1_out)
|
||||
# loss += edge_loss_custom(torch.stack(mesh1_out.verts_list()), template_orig[None,:,:], mesh1.edges_packed()) * 100
|
||||
norm_loss = normal_consistency_loss(mesh1_out)
|
||||
loss += lap_loss * 0.05 + e_loss * 2 + norm_loss * 0.1
|
||||
loss += lap_loss * 0.5 + e_loss * 2 + norm_loss * 0.1
|
||||
|
||||
# Backward pass
|
||||
loss.backward()
|
||||
@@ -584,8 +742,8 @@ def optimize_boundaries(folder, frame):
|
||||
|
||||
# Print the loss
|
||||
if i % 10 == 0:
|
||||
print(f"it: {i} : loss: {loss:.5f} bound_chamfer: {ch_bound_loss:.6f}")
|
||||
# print(f"it: {i} : loss: {loss:.5f} bound_chamfer: {ch_bound_loss:.6f} chamfer: {ch_loss:.6f} laplacian: {lap_loss:.6f} edge: {e_loss:.6f} normal: {norm_loss:.5f}")
|
||||
# print(f"it: {i} : loss: {loss:.5f} bound_chamfer: {ch_bound_loss:.6f}")
|
||||
print(f"it: {i} : loss: {loss:.5f} bound_chamfer: {ch_bound_loss:.6f} laplacian: {lap_loss:.6f} edge: {e_loss:.6f} normal: {norm_loss:.5f}")
|
||||
|
||||
registered = mesh1_out.verts_packed().detach().cpu().numpy()
|
||||
template = mesh2.verts_packed().detach().cpu().numpy()
|
||||
@@ -613,6 +771,163 @@ def optimize_boundaries(folder, frame):
|
||||
fig.update_layout(scene_aspectmode='cube')
|
||||
fig.show()
|
||||
|
||||
fig = go.Figure(data=[
|
||||
go.Scatter3d(
|
||||
x=registered[:,0], y=registered[:,1], z=registered[:,2],
|
||||
mode='markers', marker=dict(size=4, color='red')),
|
||||
go.Scatter3d(
|
||||
x=template[:,0], y=template[:,1], z=template[:,2],
|
||||
mode='markers', marker=dict(size=2, color='blue')),
|
||||
])
|
||||
fig.update_layout(scene = dict(
|
||||
xaxis = dict(range=[-1,1],),
|
||||
yaxis = dict(range=[-1,1],),
|
||||
zaxis = dict(range=[-1,1],),),)
|
||||
fig.update_layout(scene_aspectmode='cube')
|
||||
fig.show()
|
||||
|
||||
pass
|
||||
|
||||
|
||||
def load_selected_saves():
|
||||
registered = np.load('temp/matlab_match_registered.npy')
|
||||
garment = np.load('temp/matlab_match_garment.npy')
|
||||
mask = np.load('temp/matlab_match_mask.npy')
|
||||
mask_bool = np.load('temp/matlab_match_mask.npy')
|
||||
weights_faces = np.load('temp/matlab_match_weights_faces.npy')
|
||||
weights_weights = np.load('temp/matlab_match_weights_weights.npy')
|
||||
faces = np.load('temp/matlab_match_faces.npy')
|
||||
boundaries = np.load('temp/matlab_match_boundaries.npy')
|
||||
|
||||
return registered, garment, mask, mask_bool, weights_faces, weights_weights, faces, boundaries
|
||||
|
||||
def optimize_boundaries_2(folder, frame):
|
||||
registered, garment, mask, mask_bool, weights_faces, weights_weights, faces, boundaries = load_selected_saves()
|
||||
id, frame_nr, garment_name = frame.split()
|
||||
|
||||
registered_cloth = registered
|
||||
registered_faces = faces
|
||||
registered_weights = weights_weights
|
||||
|
||||
_, template_faces, _, _ = readOBJ(os.path.join(folder, id, garment_name + '.obj'))
|
||||
template_faces = quads2tris(template_faces)
|
||||
|
||||
template = np.load('temp/mapping_cloth.npy')
|
||||
mapping_mask = mask
|
||||
mapping_faces = weights_faces
|
||||
|
||||
|
||||
template_border = np.load('temp/template_border.npy')
|
||||
registered_border = np.load('temp/registered_border.npy')
|
||||
|
||||
template = torch.tensor(template).to(device).to(torch.float32)
|
||||
template_faces = torch.tensor(template_faces).to(device)
|
||||
registered_faces = torch.tensor(registered_faces).to(device)
|
||||
mapping_faces = torch.tensor(mapping_faces.astype(np.int64)).to(device)
|
||||
registered_weights = torch.tensor(registered_weights).to(device).to(torch.float32)
|
||||
registered_cloth = torch.tensor(registered_cloth).to(device).to(torch.float32)
|
||||
registered_border = torch.tensor(registered_border).to(device).to(torch.int64)
|
||||
|
||||
mesh2 = Meshes(verts=template[None,:,:], faces=template_faces[None,:,:])
|
||||
avg_edge_length = mesh_edge_lengths(mesh2).mean()
|
||||
|
||||
optim_mask = torch.zeros(registered_cloth.shape[0]).to(device).to(torch.bool)
|
||||
optim_mask[registered_border] = True
|
||||
|
||||
mapping_weights_masked = registered_weights[optim_mask]
|
||||
mapping_weights_nonmasked = registered_weights[~optim_mask]
|
||||
mapping_weights_masked.requires_grad = True
|
||||
|
||||
# Define the optimizer and learning rate
|
||||
optimizer = torch.optim.Adam([mapping_weights_masked], lr=0.001)
|
||||
# optimizer = torch.optim.SGD([mesh1.verts_packed()], lr=0.001)
|
||||
|
||||
# Define the loss functions
|
||||
def laplacian_smoothing_loss(mesh):
|
||||
return mesh_laplacian_smoothing(mesh, method="uniform") # cotcurv uniform cot
|
||||
|
||||
def edge_loss(mesh):
|
||||
return mesh_edge_loss(mesh, target_length=avg_edge_length)
|
||||
|
||||
def normal_consistency_loss(mesh):
|
||||
return mesh_normal_consistency(mesh)
|
||||
|
||||
# Optimization loop
|
||||
for i in range(1000):
|
||||
optimizer.zero_grad()
|
||||
|
||||
# find boundaries with the find holes function?
|
||||
registered_masked = (template[mapping_faces[optim_mask],:] * mapping_weights_masked[:,:,None]).sum(1)
|
||||
registered_nonmasked = (template[mapping_faces[~optim_mask],:] * mapping_weights_nonmasked[:,:,None]).sum(1)
|
||||
# registered = torch.cat((registered_masked, registered_nonmasked), 0)
|
||||
registered = torch.zeros_like(registered_weights)
|
||||
registered[optim_mask] = registered_masked
|
||||
registered[~optim_mask] = registered_nonmasked
|
||||
|
||||
# Forward pass
|
||||
mesh1_out = Meshes(verts=registered[None,:,:], faces=registered_faces[None,:,:])
|
||||
# ch_loss, _ = chamfer_distance(torch.stack(mesh1_out.verts_list()), torch.stack(mesh2.verts_list()),
|
||||
# )
|
||||
ch_bound_loss, _ = chamfer_distance(torch.stack(mesh1_out.verts_list())[:,registered_border,:], torch.stack(mesh2.verts_list())[:, template_border,:],
|
||||
)
|
||||
# loss: torch.Tensor = ch_loss * 1 + ch_bound_loss * 20
|
||||
loss: torch.Tensor = ch_bound_loss * 50
|
||||
lap_loss = laplacian_smoothing_loss(mesh1_out)
|
||||
e_loss = edge_loss(mesh1_out)
|
||||
# loss += edge_loss_custom(torch.stack(mesh1_out.verts_list()), template_orig[None,:,:], mesh1.edges_packed()) * 100
|
||||
norm_loss = normal_consistency_loss(mesh1_out)
|
||||
loss += lap_loss * 0.5 + e_loss * 2 + norm_loss * 0.1
|
||||
|
||||
# Backward pass
|
||||
loss.backward()
|
||||
optimizer.step()
|
||||
|
||||
# Print the loss
|
||||
if i % 10 == 0:
|
||||
# print(f"it: {i} : loss: {loss:.5f} bound_chamfer: {ch_bound_loss:.6f}")
|
||||
print(f"it: {i} : loss: {loss:.5f} bound_chamfer: {ch_bound_loss:.6f} laplacian: {lap_loss:.6f} edge: {e_loss:.6f} normal: {norm_loss:.5f}")
|
||||
|
||||
|
||||
registered = mesh1_out.verts_packed().detach().cpu().numpy()
|
||||
template = mesh2.verts_packed().detach().cpu().numpy()
|
||||
template_faces = template_faces.detach().cpu().numpy()
|
||||
optim_mask = optim_mask.detach().cpu().numpy()
|
||||
registered_faces = registered_faces.detach().cpu().numpy()
|
||||
registered_border = registered_border.detach().cpu().numpy()
|
||||
# faces, F = F, faces
|
||||
# verts, star_body = star_body, verts
|
||||
|
||||
from scipy.spatial import KDTree
|
||||
template_border_tree = KDTree(template[template_border,:])
|
||||
for i, border in enumerate(registered_border):
|
||||
dist, idx = template_border_tree.query(registered[border,:], k=2)
|
||||
weights_faces[border,:] = np.concatenate((template_border[idx], [0]))
|
||||
weights_weights[border,:] = np.concatenate((1 - dist / np.sum(dist), [0]))
|
||||
registered = (template[weights_faces] * weights_weights[:,:,None]).sum(1)
|
||||
|
||||
fig = go.Figure(data=[
|
||||
go.Mesh3d(
|
||||
x=template[:,0], y=template[:,1], z=template[:,2],
|
||||
i=template_faces[:,0], j=template_faces[:,1], k=template_faces[:,2],
|
||||
color='lightblue', opacity=0.80),
|
||||
go.Mesh3d(
|
||||
x=registered[:,0], y=registered[:,1], z=registered[:,2],
|
||||
i=registered_faces[:,0], j=registered_faces[:,1], k=registered_faces[:,2],
|
||||
color='lightpink', opacity=0.50),
|
||||
go.Scatter3d(
|
||||
x=registered[registered_border,0], y=registered[registered_border,1], z=registered[registered_border,2],
|
||||
mode='markers', marker=dict(size=4, color='red')),
|
||||
go.Scatter3d(
|
||||
x=template[template_border,0], y=template[template_border,1], z=template[template_border,2],
|
||||
mode='markers', marker=dict(size=2, color='blue')),
|
||||
|
||||
])
|
||||
fig.update_layout(scene = dict(
|
||||
xaxis = dict(range=[-1,1],),
|
||||
yaxis = dict(range=[-1,1],),
|
||||
zaxis = dict(range=[-1,1],),),)
|
||||
fig.update_layout(scene_aspectmode='cube')
|
||||
fig.show()
|
||||
|
||||
fig = go.Figure(data=[
|
||||
go.Scatter3d(
|
||||
@@ -631,9 +946,98 @@ def optimize_boundaries(folder, frame):
|
||||
|
||||
pass
|
||||
|
||||
|
||||
def flatten_boundary(folder, frame):
|
||||
from scipy.spatial import KDTree
|
||||
registered, garment, mask, mask_bool, weights_faces, weights_weights, faces, boundaries = load_selected_saves()
|
||||
id, frame_nr, garment_name = frame.split()
|
||||
registered_faces = faces
|
||||
registered_weights = weights_weights
|
||||
|
||||
_, template_faces, _, _ = readOBJ(os.path.join(folder, id, garment_name + '.obj'))
|
||||
template_faces = quads2tris(template_faces)
|
||||
|
||||
template = np.load('temp/mapping_cloth.npy')
|
||||
registered_cloth = (template[weights_faces] * weights_weights[:,:,None]).sum(1)
|
||||
|
||||
|
||||
template_border = np.load('temp/template_border.npy')
|
||||
registered_border = np.load('temp/registered_border.npy')
|
||||
|
||||
template_border_tree = KDTree(template[template_border,:])
|
||||
|
||||
for i, border in enumerate(registered_border):
|
||||
dist, idx = template_border_tree.query(registered_cloth[border,:], k=2)
|
||||
weights_faces[border,:] = np.concatenate((template_border[idx], [0]))
|
||||
weights_weights[border,:] = np.concatenate((1 - dist / np.sum(dist), [0]))
|
||||
|
||||
registered_cloth = (template[weights_faces] * weights_weights[:,:,None]).sum(1)
|
||||
|
||||
|
||||
fig = go.Figure(data=[
|
||||
go.Mesh3d(
|
||||
x=template[:,0], y=template[:,1], z=template[:,2],
|
||||
i=template_faces[:,0], j=template_faces[:,1], k=template_faces[:,2],
|
||||
color='lightblue', opacity=0.80),
|
||||
go.Mesh3d(
|
||||
x=registered_cloth[:,0], y=registered_cloth[:,1], z=registered_cloth[:,2],
|
||||
i=registered_faces[:,0], j=registered_faces[:,1], k=registered_faces[:,2],
|
||||
color='lightpink', opacity=0.50),
|
||||
go.Scatter3d(
|
||||
x=registered_cloth[registered_border,0], y=registered_cloth[registered_border,1], z=registered_cloth[registered_border,2],
|
||||
mode='markers', marker=dict(size=4, color='red')),
|
||||
go.Scatter3d(
|
||||
x=template[template_border,0], y=template[template_border,1], z=template[template_border,2],
|
||||
mode='markers', marker=dict(size=2, color='blue')),
|
||||
|
||||
])
|
||||
fig.update_layout(scene = dict(
|
||||
xaxis = dict(range=[-1,1],),
|
||||
yaxis = dict(range=[-1,1],),
|
||||
zaxis = dict(range=[-1,1],),),)
|
||||
fig.update_layout(scene_aspectmode='cube')
|
||||
fig.show()
|
||||
|
||||
pass
|
||||
|
||||
|
||||
def fill_holes(folder, frame):
|
||||
from scipy.spatial import KDTree
|
||||
from pymeshfix import MeshFix
|
||||
import pyvista as pv
|
||||
id, frame_nr, garment = frame.split()
|
||||
frame_nr = int(frame_nr)
|
||||
registered_cloth = np.load('temp/registered_cloth.npy')
|
||||
registered_faces = np.load('temp/registered_faces.npy')
|
||||
registered_weights = np.load('temp/registered_weights.npy')
|
||||
_, faces, _, _ = readOBJ(os.path.join(folder, id, garment + '.obj'))
|
||||
faces = quads2tris(faces)
|
||||
template = np.load('temp/mapping_cloth.npy')
|
||||
mapping_mask = np.load('temp/mapping_mask.npy')
|
||||
mapping_faces = np.load('temp/mapping_faces.npy')
|
||||
mapping_weights = np.load('temp/mapping_weights.npy')
|
||||
|
||||
mapping_faces, mapping_weights = mapping_faces[mapping_mask], mapping_weights[mapping_mask]
|
||||
|
||||
template_border = np.load('temp/template_border.npy')
|
||||
registered_border = np.load('temp/registered_border.npy')
|
||||
|
||||
template_border_tree = KDTree(template[template_border])
|
||||
registered_border_tree = KDTree(registered_cloth[registered_border])
|
||||
|
||||
registered_meshfix = MeshFix(registered_cloth, registered_faces)
|
||||
registered_holes = registered_meshfix.extract_holes()
|
||||
|
||||
template_meshfix = MeshFix(template, faces)
|
||||
template_holes = template_meshfix.extract_holes()
|
||||
|
||||
for border in np.array(registered_holes.points):
|
||||
q = registered_border_tree.query(border)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
folder = '/data-net/code/cloth3d/train'
|
||||
# folder = r'D:\Work\code\cloth3d\train'
|
||||
# folder = '/data-net/code/cloth3d/train'
|
||||
folder = r'D:\Work\code\cloth3d\train'
|
||||
# frames = [f'00761_{i}' for i in range(300)]
|
||||
# folder = r'Z:\Work\Huni\Barcelona\Dataset\cloth3d\train'
|
||||
frames = get_frames(folder, 'frames_all.txt')
|
||||
@@ -659,7 +1063,9 @@ if __name__ == "__main__":
|
||||
|
||||
|
||||
# register(folder, frame)
|
||||
# get_boundaries(folder, frame)
|
||||
optimize_boundaries(folder, frame)
|
||||
get_boundaries(folder, frame)
|
||||
# optimize_boundaries_2(folder, frame)
|
||||
# flatten_boundary(folder, frame)
|
||||
# fill_holes(folder, frame)
|
||||
break
|
||||
pass
|
||||
|
||||
Reference in New Issue
Block a user