Files
2023-06-06 22:19:32 +02:00

484 lines
19 KiB
Python

import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/..')
os.environ["CUDA_DEVICE_ORDER"]="PCI_BUS_ID"
os.environ["CUDA_VISIBLE_DEVICES"] = '0'
# os.environ["CUDA_LAUNCH_BLOCKING"] = '1'
import torch
from torch.nn import Module
import numpy as np
from superSMPL.smpl_torch import SMPL
import trimesh
import time
import plotly.express as ex
import plotly.graph_objects as go
from data_utils import intrinsic, extrinsic, get_camera
from pytorch3d.renderer import (
RasterizationSettings,
MeshRenderer,
MeshRasterizer,
SoftPhongShader,
TexturesVertex,
HardPhongShader,
AmbientLights
)
from pytorch3d.structures import Meshes
class PoseRenderer(Module):
def __init__(self, device='cuda') -> None:
super().__init__()
colors = np.load('custom_data/pose_colors.npy')
self.textures = TexturesVertex(verts_features=torch.from_numpy(colors).to(device)[None, :, :])
self.cam = torch.tensor([3.0, 0.0, 0.0], device=device).cpu().numpy()
def forward(self, verts: torch.Tensor, faces: torch.Tensor):
cameras, K = get_camera(self.cam, [512, 512], verts.get_device(), res_x=512, res_y=512)
raster_settings = RasterizationSettings(
image_size=(512, 512),
blur_radius=0.0,
faces_per_pixel=1,
bin_size=0
)
renderer = MeshRenderer(
rasterizer=MeshRasterizer(cameras=cameras, raster_settings=raster_settings),
shader=HardPhongShader(device=verts.device, cameras=cameras, lights=AmbientLights(device=verts.device))
)
output = renderer(Meshes(verts[None,:,:], faces[None,:,:], textures=self.textures))
return output
def get_dijsktra(m: trimesh.Trimesh) -> np.ndarray:
edge_lengths = m.edges_unique_length
# create and adjacency matrix based on the edge_lengths
adjacency_matrix = np.zeros((m.vertices.shape[0], m.vertices.shape[0]), dtype=np.float32)
adjacency_matrix[m.edges_unique[:,0], m.edges_unique[:,1]] = edge_lengths
adjacency_matrix[m.edges_unique[:,1], m.edges_unique[:,0]] = edge_lengths
# calculate the distance between all vertices using dijsktra algorithm
from scipy.sparse import csr_matrix
from scipy.sparse.csgraph import dijkstra
dists = csr_matrix(adjacency_matrix)
dists = dijkstra(dists, directed=False)
return dists
def get_distances(vertices, edges):
from scipy.sparse import csr_matrix
from scipy.sparse.csgraph import dijkstra
num_vertices = vertices.shape[0]
# edge_lengths = np.linalg.norm(vertices[edges[:, 0]] - vertices[edges[:,1]], axis=-1)
edge_lengths = np.ones(edges.shape[0])
adjacency_matrix = csr_matrix((edge_lengths.flatten(), (edges[:, 0], edges[:, 1])), shape=(num_vertices, num_vertices))
# Compute the distances between all vertices using Dijkstra's algorithm
# distances = dijkstra(adjacency_matrix, directed=False)
distances = dijkstra(adjacency_matrix, directed=False, unweighted=True)
return distances
def get_distances2(vertices, faces):
from scipy.sparse import coo_matrix, csgraph
num_vertices = vertices.shape[0]
num_faces = faces.shape[0]
# Calculate the edge lengths
edge_lengths = np.linalg.norm(vertices[faces[:, np.newaxis]] - vertices[faces], axis=2)
# Create the adjacency matrix as a COO matrix
row_indices = np.repeat(faces.flatten(), 3)
col_indices = np.tile(faces.flatten(), 3)
data = np.tile(edge_lengths.flatten(), 3)
adjacency_matrix = coo_matrix((data, (row_indices, col_indices)), shape=(num_vertices, num_vertices))
# Compute the distances between all vertices using Dijkstra's algorithm
distances = csgraph.dijkstra(adjacency_matrix, directed=False)
return distances
import networkx as nx
from scipy.spatial.distance import cdist
# def order_mesh_vertices(vertices, distances, edges):
# # Create a graph with vertices as nodes and distances as edge weights
# graph = nx.Graph()
# graph.add_nodes_from(range(len(vertices)))
# # calcualate the edge lengths
# edge_lengths = np.array([np.linalg.norm(vertices[edges[i, 0]] - vertices[edges[i, 1]]) for i in range(edges.shape[0])])
# # Add edges to the graph based on the mesh edges
# for edge, edge_length in zip(edges, edge_lengths):
# graph.add_edge(edge[0], edge[1], weight=edge_length)
# ordered_vertices = []
# ordered_indices = []
# start_vertex = 0
# # Perform breadth-first search starting from the selected vertex
# visited = set()
# queue = [(1221, 1221)] # Tuple of (vertex, index)
# while queue:
# vertex, index = queue.pop(0)
# if vertex not in visited:
# visited.add(vertex)
# ordered_vertices.append(vertices[vertex])
# ordered_indices.append(vertex)
# # neighbors = sorted(graph.neighbors(vertex), key=lambda n: graph.edges[vertex, n]['weight'])
# neighbors = graph.neighbors(vertex)
# queue.extend([(n, n) for n in neighbors])
# return np.array(ordered_vertices), np.array(ordered_indices)
from collections import deque
def order_mesh_vertices(vertices, distances, edges):
# Create a graph with vertices as nodes and distances as edge weights
graph = nx.Graph()
graph.add_nodes_from(range(len(vertices)))
# Calculate the edge lengths
edge_lengths = np.linalg.norm(vertices[edges[:, 0]] - vertices[edges[:, 1]], axis=1)
# Add edges to the graph based on the mesh edges
for edge, edge_length in zip(edges, edge_lengths):
graph.add_edge(edge[0], edge[1], weight=edge_length)
ordered_indices = []
start_vertex = 13833
# Perform breadth-first search starting from the selected vertex
visited = set()
queue = deque([start_vertex])
while queue:
vertex = queue.popleft()
if vertex not in visited:
visited.add(vertex)
ordered_indices.append(vertex)
neighbors = sorted(graph.neighbors(vertex), key=lambda n: graph.edges[vertex, n]['weight'])
# neighbors = graph.neighbors(vertex)
queue.extend(neighbors)
return np.array(ordered_indices)
def interpolate_colors(distance_matrix, colored_indices, colored_colors):
from scipy.spatial import distance, cKDTree
all_colors = np.array(np.meshgrid(np.arange(0,256), np.arange(0,256), np.arange(0,256))).T.reshape(-1,3)
color_map = dict()
for idx, color in enumerate(all_colors):
color_map[tuple(color)] = color
color_map_array = np.array(list(color_map.values()))
num_vertices = distance_matrix.shape[0]
kd_tree = cKDTree(color_map_array)
# Create an array to store the interpolated colors
interpolated_colors = np.zeros((num_vertices, 3), dtype=np.uint8)
# Assign the given colors to the corresponding vertices
for index, color in zip(colored_indices, colored_colors):
interpolated_colors[index] = color
used_colors = set([tuple(color) for color in colored_colors])
# Interpolate colors for the remaining vertices
for vertex in range(num_vertices):
print(vertex)
if vertex not in colored_indices:
# start = time.time()
# Find the distances from the current vertex to the colored vertices
distances = distance_matrix[vertex, colored_indices]
# take the three closest one only
closest_indices = np.argsort(distances)[:3]
distances = distances[closest_indices]
# print(time.time() - start)
# Calculate the weights for color interpolation based on inverse distances
weights = 1.0 / distances
# Normalize the weights to sum up to 1
weights /= np.sum(weights)
# Interpolate the colors based on the weights
color = np.dot(weights, np.array(colored_colors)[closest_indices]).astype(np.uint8)
# get the closest color to this from color_map if this color is not available
if tuple(color) in used_colors:
start = time.time()
color_idx = kd_tree.query(color, workers=48)[1]
color = color_map_array[color_idx]
# if color is already in used_colors then get the next closest color until find one that is not in used_colors
k = 2
while tuple(color) in used_colors:
neighbour_dist, color_idx = kd_tree.query(color, k=k, workers=48)
color = color_map_array[color_idx[-1]]
k += 1
# assert neighbour_dist[-1] < 5
# color = color_map[min(color_map.keys(), key=lambda x: distance.euclidean(x, color))]
print(time.time() - start)
# start = time.time()
interpolated_colors[vertex] = color
used_colors.add(tuple(color))
# color_map.pop(tuple(color))
# color_map_array = np.delete(color_map_array, np.where(np.all(color_map_array == color, axis=1))[0], axis=0)
# np.delete(color_map_array, np.where , axis=0)
# print(time.time() - start)
return interpolated_colors
def interpolate_colors_2(distance_matrix, colored_indices, colored_colors):
from scipy.spatial import distance, cKDTree
all_colors = np.array(np.meshgrid(np.arange(0,256), np.arange(0,256), np.arange(0,256))).T.reshape(-1,3)
color_map = dict()
for idx, color in enumerate(all_colors):
color_map[tuple(color)] = color
color_map_array = np.array(list(color_map.values()))
num_vertices = distance_matrix.shape[0]
kd_tree = cKDTree(color_map_array)
# Create an array to store the interpolated colors
interpolated_colors = np.zeros((num_vertices, 3), dtype=np.uint8)
# Assign the given colors to the corresponding vertices
for index, color in zip(colored_indices, colored_colors):
interpolated_colors[index] = color
# Interpolate colors for the remaining vertices
for vertex in range(num_vertices):
print(vertex)
if vertex not in colored_indices:
# Find the distances from the current vertex to the colored vertices
distances = distance_matrix[vertex, colored_indices]
# Calculate the weights for color interpolation based on inverse distances
weights = 1.0 / distances
# Normalize the weights to sum up to 1
weights /= np.sum(weights)
# Interpolate the colors based on the weights
color = np.dot(weights, colored_colors).astype(np.uint8)
# get the closest color to this from color_map if this color is not available
if tuple(color) not in color_map:
kd_tree = cKDTree(color_map_array)
color_idx = kd_tree.query(color, workers=48)[1]
color = color_map_array[color_idx]
# color = color_map[min(color_map.keys(), key=lambda x: distance.euclidean(x, color))]
interpolated_colors[vertex] = color
color_map.pop(tuple(color))
color_map_array = np.delete(color_map_array, np.where(np.all(color_map_array == color, axis=1))[0], axis=0)
# np.delete(color_map_array, np.where , axis=0)
return interpolated_colors
def get_edges(faces):
edges = []
unique_edges = set()
# Iterate over each face
for face in faces:
# Get the vertices of the current face
v0, v1, v2 = face
# Define the three edges of the current face
# and add them to the unique_edges set
edge0 = tuple(sorted((v0, v1)))
edge1 = tuple(sorted((v1, v2)))
edge2 = tuple(sorted((v2, v0)))
unique_edges.add(edge0)
unique_edges.add(edge1)
unique_edges.add(edge2)
# Convert the unique_edges set to a list
edges = list(unique_edges)
# Convert the list of edges to a numpy array
edges = np.array(edges)
return edges
def get_data():
from plyfile import PlyData
# Read the .ply file
plydata = PlyData.read('custom_data/body_color_init.ply')
# Get the vertex coordinates
vertices = plydata['vertex']
coordinates = np.vstack((vertices['x'], vertices['y'], vertices['z'])).T
# Get the vertex colors
colors = np.vstack((vertices['red'], vertices['green'], vertices['blue'])).T
return coordinates, colors
def find_corresponding_vertices(mesh1_vertices, mesh2_vertices, indices_mesh1):
corresponding_vertices_mesh2 = []
# mesh1_vertices[:, [1, 2]] = mesh1_vertices[:, [2, 1]]
for index_mesh1 in indices_mesh1:
vertex_mesh1 = mesh1_vertices[index_mesh1]
for i, vertex_mesh2 in enumerate(mesh2_vertices):
if np.allclose(vertex_mesh1, vertex_mesh2):
corresponding_vertices_mesh2.append(i)
break
return np.array(corresponding_vertices_mesh2)
def transform_selected_indices(selected_indices, new_order):
mapping = {old_idx: new_idx for new_idx, old_idx in enumerate(new_order)}
transformed_indices = np.array([mapping[idx] for idx in selected_indices])
return transformed_indices
def transform_faces(faces, new_order):
mapping = {old_idx: new_idx for new_idx, old_idx in enumerate(new_order)}
transformed_faces = np.array([[mapping[idx] for idx in face] for face in faces])
return transformed_faces
if __name__ == '__main__':
smpl = SMPL(path='superSMPL', device='cuda')
pose = torch.zeros((1,72), device='cuda')
# generate random pose
# pose[:,3:] = torch.randn((1,69), device='cuda') * 0.1
body, _ = smpl(pose, torch.zeros((1,11), device='cuda'), remove=False)
colors = np.zeros((body.shape[1], 3))
renderer = PoseRenderer()
body_to_render = body[0]
# swap the y,z axes of the body_to_render
body_to_render = body_to_render[:,[0,2,1]]
# and rotate it 90 degress along the z axis
body_to_render = torch.matmul(torch.tensor([[0,1,0],[-1,0,0],[0,0,1]], dtype=torch.float32, device='cuda'), body_to_render.T).T
# out = renderer(body_to_render, torch.from_numpy(smpl.f_all).to(body.get_device()))
# ex.imshow(out[0,:,:,:3].cpu().numpy()).show()
body = body.cpu().numpy()[0]
faces = smpl.f_all
# m = trimesh.Trimesh(vertices=body, faces=faces, process=False, validate=False)
# # export the mesh to an obj file
# m.export('custom_data/body.obj')
# imoprt the mesh from the obj file
m = trimesh.load('custom_data/body_color_init.ply', process=False, validate=False)
color_init = np.array(m.visual.vertex_colors)[:,:3]
colored_vertices = {}
for idx, color in enumerate(color_init):
if np.all(color == 255):
continue
colored_vertices[idx] = color
# create a 3d plotly scatter plot fo body vertices with vertex 26157 highlited and limits between -1 and 1
# fig = go.Figure(data=[go.Scatter3d(x=body[:,0], y=body[:,1], z=body[:,2], mode='markers', marker=dict(color='blue', size=1))])
# fig.add_trace(go.Scatter3d(x=[body[26157,0]], y=[body[26157,1]], z=[body[26157,2]], mode='markers', marker=dict(color='red', size=5)))
# fig.update_layout(scene=dict(xaxis=dict(range=[-1,1]), yaxis=dict(range=[-1,1]), zaxis=dict(range=[-1,1])))
# fig.show()
# dist = get_distances(body, get_edges(faces))
# # # dist = compute_distances(body, faces)
# np.save('custom_data/dijsktra_int.npy', dist)
body_ply, colors_ply = get_data()
# rotate body_ply -90 degress along x axis
body_ply = body_ply[:,[0,2,1]]
# rotate body_ply 180 degress along y axis
body_ply[:,2] = -body_ply[:,2]
# colored_vertices.pop(13833)
# colored_vertices[1221] = np.array([0, 128, 0]).astype(np.uint8)
c = find_corresponding_vertices(body_ply, body, list(colored_vertices.keys()))
# c = np.delete(c, np.where(c == 180))
dist = np.load('custom_data/dijsktra2.npy')
ordered_indices = order_mesh_vertices(body, dist, get_edges(faces))
# reverse ordered_indices
# ordered_indices = ordered_indices[::-1]
c = transform_selected_indices(c, ordered_indices)
body = body[ordered_indices]
dist = dist[ordered_indices]
dist = dist[:,ordered_indices]
faces = transform_faces(faces, ordered_indices)
colors = interpolate_colors(dist, list(c), list(colored_vertices.values()))
np.save('custom_data/body_colors_interpolated_unweighted.npy', colors)
#c = [14110, 3192, 25113, 10822, 27513, 25872]
# generate a gradient grayscale colors for the vertice based ont heir indices
# colors = np.zeros((body.shape[0], 3))
# colors[:,0] = np.arange(body.shape[0]) / body.shape[0]
# colors[:,1] = np.arange(body.shape[0]) / body.shape[0]
# colors[:,2] = np.arange(body.shape[0]) / body.shape[0]
# colors = colors * 255
# colors = colors.astype(np.uint8)
# weights = dist[0,:]
# # define a gradient rgb colors for body based on weights that is not just gray
# colors = np.zeros((body.shape[0], 3))
# colors[:,0] = weights
# colors[:,1] = weights
# colors[:,2] = weights
# colors = colors * 255
# colors = colors.astype(np.uint8)
# # define a gradient rgb colors for body based on their distance from vertex 1221
# colors = np.zeros((body.shape[0], 3))
# colors[:,0] = dist[1221,:]
# colors[:,1] = dist[1221,:]
# colors[:,2] = dist[1221,:]
# norm = colors / np.max(colors)
# colors = colors * 255
# get the distances between all vertices using dijsktra algorithm without get_dijsktra
# from scipy.sparse import csr_matrix
# from scipy.sparse.csgraph import dijkstra
# define a gradinet color cube for the body that goes from green to red based on the coordinates of the vertices and not their indices
# colors = np.zeros((body.shape[0], 3))
# colors[:,0] = (body[:,0] - np.min(body[:,0])) / (np.max(body[:,0]) - np.min(body[:,0]))
# colors[:,1] = (body[:,1] - np.min(body[:,1])) / (np.max(body[:,1]) - np.min(body[:,1]))
# colors[:,2] = (body[:,2] - np.min(body[:,2])) / (np.max(body[:,2]) - np.min(body[:,2]))
fig = go.Figure(data=[go.Mesh3d(x=body[:,0], y=body[:,2], z=body[:,1], i=faces[:,0], j=faces[:,1], k=faces[:,2], vertexcolor=colors)])
fig.update_layout(scene=dict(xaxis=dict(range=[-1,1]), yaxis=dict(range=[-1,1]), zaxis=dict(range=[-1,1])))
fig.show()
# np.save('custom_data/pose_colors.npy', colors.astype(np.float32))
# same as a scatter plot
# fig = go.Figure(data=[go.Scatter3d(x=body[:,0], y=body[:,2], z=body[:,1], mode='markers', marker=dict(size=2, color=colors, opacity=0.8))])
# fig.update_layout(scene=dict(xaxis=dict(range=[-1,1]), yaxis=dict(range=[-1,1]), zaxis=dict(range=[-1,1])))
# fig.show()
# save body with colors into a ply file
m = trimesh.Trimesh(vertices=body, faces=faces, vertex_colors=colors)
m.export('custom_data/body_colors.ply')
pass