speed up rendering
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@@ -76,6 +76,9 @@ class Dataset(Dataset):
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body = self.smpl(pose.unsqueeze(0), shape.unsqueeze(0), remove=False)
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body = self.smpl(pose.unsqueeze(0), shape.unsqueeze(0), remove=False)
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body_out = self.smpl(pose_out.unsqueeze(0), shape.unsqueeze(0), remove=False)
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body_out = self.smpl(pose_out.unsqueeze(0), shape.unsqueeze(0), remove=False)
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# print(f'smpl took {time() - start} seconds')
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# start = time()
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render = self._render_body(body[0])[0,:,:,:3]
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render = self._render_body(body[0])[0,:,:,:3]
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render_out = self._render_body(body_out[0])[0,:,:,:3]
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render_out = self._render_body(body_out[0])[0,:,:,:3]
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@@ -92,7 +95,7 @@ class Dataset(Dataset):
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render = render * mask
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render = render * mask
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render_out = render_out * mask_out
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render_out = render_out * mask_out
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# print(f'one frame took {time() - start} seconds')
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# print(f'render took {time() - start} seconds')
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data = {
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data = {
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'pose': render,
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'pose': render,
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@@ -47,12 +47,14 @@ class PoseRenderer(Module):
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image_size=(512, 512),
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image_size=(512, 512),
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blur_radius=0.0,
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blur_radius=0.0,
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faces_per_pixel=1,
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faces_per_pixel=1,
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bin_size=0
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bin_size=None,
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max_faces_per_bin=None,
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)
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)
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renderer = MeshRenderer(
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renderer = MeshRenderer(
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rasterizer=MeshRasterizer(cameras=cameras, raster_settings=raster_settings),
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rasterizer=MeshRasterizer(cameras=cameras, raster_settings=raster_settings),
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shader=HardPhongShader(device=verts.device, cameras=cameras, lights=AmbientLights(device=verts.device))
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shader=HardPhongShader(device=verts.device, cameras=cameras, lights=AmbientLights(device=verts.device))
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# shader=SoftPhongShader(device=verts.device, cameras=cameras, lights=AmbientLights(device=verts.device))
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)
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)
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output = renderer(Meshes(verts[None,:,:], faces[None,:,:], textures=self.textures))
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output = renderer(Meshes(verts[None,:,:], faces[None,:,:], textures=self.textures))
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