speed up rendering
This commit is contained in:
@@ -47,12 +47,14 @@ class PoseRenderer(Module):
|
||||
image_size=(512, 512),
|
||||
blur_radius=0.0,
|
||||
faces_per_pixel=1,
|
||||
bin_size=0
|
||||
bin_size=None,
|
||||
max_faces_per_bin=None,
|
||||
)
|
||||
|
||||
renderer = MeshRenderer(
|
||||
rasterizer=MeshRasterizer(cameras=cameras, raster_settings=raster_settings),
|
||||
shader=HardPhongShader(device=verts.device, cameras=cameras, lights=AmbientLights(device=verts.device))
|
||||
# shader=SoftPhongShader(device=verts.device, cameras=cameras, lights=AmbientLights(device=verts.device))
|
||||
)
|
||||
|
||||
output = renderer(Meshes(verts[None,:,:], faces[None,:,:], textures=self.textures))
|
||||
|
||||
Reference in New Issue
Block a user