working depth render

This commit is contained in:
2022-12-28 16:10:54 +00:00
parent 156d7c0245
commit 0652130e65
2 changed files with 63 additions and 11 deletions
+30 -9
View File
@@ -1,15 +1,22 @@
import os
import sys
import torch
import numpy as np
from deodr import Camera, Scene3D
from deodr.triangulated_mesh import TriMesh
from deodr.pytorch.triangulated_mesh_pytorch import ColoredTriMeshPytorch
from deodr.pytorch.differentiable_renderer_pytorch import Scene3DPytorch, CameraPytorch
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/..')
from cloth3d.util import proj
class RenderCore:
def __init__(self, max_depth=0, depth_scale=1):
self.mesh = None
self.depthScale = depth_scale
self.scene = Scene3D(0)
self.scene = Scene3D()
self.set_max_depth(max_depth)
def set_mesh(self, vertices, faces):
@@ -141,6 +148,8 @@ from pytorch3d.renderer import (
TexturesVertex
)
from pytorch3d.structures import Meshes
from pytorch3d.utils import cameras_from_opencv_projection
class DepthRenderer(nn.Module):
def __init__(self) -> None:
@@ -149,13 +158,21 @@ class DepthRenderer(nn.Module):
def forward(self, verts, faces, cam):
R, T = look_at_view_transform(2.7, 0, 0)
# R, T = look_at_view_transform(2.7, 0, 0)
# cameras = FoVPerspectiveCameras(device='cuda', R=R, T=T)
ext = extrinsic(cam)
cameras = PerspectiveCameras(device='cuda', R=ext[None, :, :3], T=ext[None, :, 3])
ext = torch.tensor(extrinsic(cam).astype(np.float32), device='cuda')
# ext = proj(cam)
fp = np.array([240 * (480 / 36), 320 * (640 / 36)], dtype=np.float32)
img_size = np.array([480, 640], dtype=np.float32)
# K = np.eye(4, dtype=np.float32)
# K[:3,:3] = intrinsic()
# cameras = PerspectiveCameras(device='cuda', R=ext[None, :, :3], T=ext[None, :, 3], focal_length=1,)# principal_point=fp[None, :], image_size=img_size[None, :])
cameras = cameras_from_opencv_projection(R=ext[None, :, :3], tvec=ext[None, :, 3], camera_matrix=torch.tensor(intrinsic()[None, :, :], device='cuda'), image_size=torch.tensor(img_size[None, :], device='cuda'))
raster_settings = RasterizationSettings(
image_size=512,
image_size=(480, 640),
blur_radius=0.0,
faces_per_pixel=1,
bin_size=0
@@ -166,14 +183,18 @@ class DepthRenderer(nn.Module):
raster_settings=raster_settings
)
output = rasterizer(Meshes(verts[None,:,:], faces[None,:,:]))
v2i = cameras.transform_points_screen(verts).cpu().numpy().astype(np.int32)[:,:2]
depth = output.zbuf[0,:,:,0]
mask = depth != -1
# dmin = depth.min()
dmean = depth[mask].mean()
# dmax = depth[mask].max()
depth[mask] = depth[mask] - dmean
depth[~mask] = 0.0
# depth[mask] = depth[mask] - dmean
# depth[~mask] = 0.0
# mask = mask.astype(np.float32)
return depth
# import plotly.express as ex
# ex.imshow(depth.cpu().numpy()).show()
return depth, v2i