6 Commits
2 changed files with 744 additions and 36 deletions
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import os
import sys
import random
import numpy as np
import plotly.graph_objects as go
from pymeshfix import MeshFix
import scipy.spatial as spatial
from glob import glob
import time
from tqdm import tqdm
# os.environ["CUDA_LAUNCH_BLOCKING"] = '1'
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/..')
from data.cloth3d_io import (
read_garment_mask,
read_garment_template,
read_posed_garment_frame,
loadInfo,
read_posed_body_frame,
read_posed_body,
read_posed_garment,
read_curvatures,
read_curvature_frame,
writeOBJ,
readOBJ,
quads2tris
)
def _maskFaces(V, F, mask, return_unfixed=False):
V_mask = mask
F_mask = np.take(V_mask, F.reshape(-1), axis=0)
F_mask = F_mask.reshape((-1, 3)).sum(axis=1) == 3
V_ind = np.zeros(V_mask.shape)
V_ind[V_mask] = np.arange(V_mask.sum())
F_new = np.take(V_ind, F[F_mask, :].reshape(-1), axis=0).reshape((-1, 3))
V_new = V[V_mask, :]
if return_unfixed:
return V_new, F_new, F[F_mask, :]
else:
return V_new, F_new
def get_frames(folder):
frames = []
sub_folders = sorted(os.listdir(folder))
for sub_folder in sub_folders:
if not os.path.isdir(os.path.join(folder, sub_folder)):
continue
sample_folder = os.path.join(folder, sub_folder)
files = os.listdir(sample_folder)
garments = [file.split('.')[0] for file in files if file.endswith('.obj')]
for i in range(len(garments)):
frames.append([sub_folder, garments[i]])
return frames
def plot(mesh, faces):
fig = go.Figure()
fig.add_trace(go.Mesh3d(
x=mesh[:,0],
y=mesh[:,1],
z=mesh[:,2],
i = faces[:,0],
j = faces[:,1],
k = faces[:,2]
),)
fig.update_layout(scene_aspectmode='manual', scene_aspectratio=dict(x=1, y=1, z=1),
)
helper = dict(xaxis = dict(nticks=4, range=[-1,1],),
yaxis = dict(nticks=4, range=[-1,1],),
zaxis = dict(nticks=4, range=[-1,1],),)
fig.update_layout(scene = helper,
)
fig.show()
def build_lookup_table(repeated):
# iterate through the list and create a dict from each sub array in the list where each dict has one element of the sub array as key and the other elements as value as a list and repeat for each element
lookup = {}
for i in range(len(repeated)):
for j in range(len(repeated[i])):
if len(repeated[i]) == 1:
continue
lookup[repeated[i][j]] = [repeated[i][k] for k in range(len(repeated[i]))] # if k != j
return lookup
from data.cloth3d_io import readPC2Frame
import scipy.io as sio
import scipy
import scipy.spatial as spatial
from pymeshfix import MeshFix
from scipy.spatial import KDTree
def local_read_posed_garment_frame(folder, id, garment, frame, pose=None, deorient=False):
pc16_path = os.path.join(folder, id, garment + '.pc16')
verts = readPC2Frame(pc16_path, frame, True)
map = sio.loadmat(os.path.join(folder, id, garment + '_map.mat'))['map'].reshape((-1))
if deorient:
R = spatial.transform.Rotation.from_euler('xyz', pose[:3]).inv()
# R = spatial.transform.Rotation.from_euler([0,0,-zrot])
verts = R.apply(verts)
return verts, map
def local_read_posed_body_frame(folder, id, frame, pose=None, deorient=False):
pc16_path = os.path.join(folder, id, 'Body_posed.pc16')
verts = readPC2Frame(pc16_path, frame, True)
if deorient:
R = spatial.transform.Rotation.from_euler('xyz', pose[:3]).inv()
# R = spatial.transform.Rotation.from_euler([0,0,-zrot])
verts = R.apply(verts)
return verts
def find_closest_point_along_z(point, verts, eps=0.01):
min_dist = np.inf
closest_point = None
for i, v in enumerate(verts):
dist = np.linalg.norm(point - v)
if dist < min_dist and np.abs(point[0] - v[0]) < eps and np.abs(point[1] - v[1]) < eps:
min_dist = dist
closest_point = i
return closest_point
def get_end(verts, edges):
vertex_counts = np.zeros(verts.shape[0], dtype=int)
for i in range(edges.shape[0]):
vertex_counts[edges[i, 0]] += 1
vertex_counts[edges[i, 1]] += 1
# Find the index of the first vertex that appears only once in the edges array
ends = np.where(vertex_counts == 1)
if ends[0].shape[0] == 0:
end_vertex_index = 0
else:
end_vertex_index = ends[0][0]
return end_vertex_index
def order(verts, edges):
# Choose a starting vertex
start_vertex = get_end(verts, edges)
# Initialize the visited and ordered arrays
visited = np.zeros(verts.shape[0], dtype=bool)
ordered_vertices = []
ordered_edges = []
# Define the depth-first search function
def dfs(vertex):
visited[vertex] = True
ordered_vertices.append(vertex)
for i in range(edges.shape[0]):
if edges[i, 0] == vertex and not visited[edges[i, 1]]:
ordered_edges.append(i)
dfs(edges[i, 1])
elif edges[i, 1] == vertex and not visited[edges[i, 0]]:
ordered_edges.append(i)
dfs(edges[i, 0])
if len(ordered_edges) == edges.shape[0] - 1:
# check if exist and edge with edges[ordered_edges[-1], 1] and edges[ordered_edges[0], 0] and if so add its index
for i in range(edges.shape[0]):
if edges[i, 0] == edges[ordered_edges[-1], 1] and edges[i, 1] == edges[ordered_edges[0], 0]:
ordered_edges.append(i)
# Perform depth-first search starting from the chosen vertex
dfs(start_vertex)
assert len(ordered_vertices) == verts.shape[0], 'Ordering failed'
if edges.max() > verts.shape[0]:
assert len(ordered_edges) == edges.shape[0], 'Ordering failed'
return ordered_vertices, ordered_edges
def reindex_edges(edges, mask):
lines_new = np.zeros_like(edges)
for i in range(edges.shape[0]):
line_1 = edges[i,0]
line_2 = edges[i,1]
line_1_new = line_1 - np.count_nonzero(~mask[:line_1])
line_2_new = line_2 - np.count_nonzero(~mask[:line_2])
lines_new[i] = [line_1_new, line_2_new]
lines_new = np.asarray(lines_new)
return lines_new
def reindex_vertices(verts, mask):
verts_new = np.zeros_like(verts)
for i in range(verts.shape[0]):
vert = verts[i]
vert_new = vert - np.count_nonzero(~mask[:vert])
verts_new[i] = vert_new
verts_new = np.asarray(verts_new)
return verts_new
def generate_edges(registered_cloth, registered_holes, registered_border):
lines = registered_holes.lines
lines_filtered = []
for i in range(1, lines.shape[0]-2, 3):
ind = np.argwhere(np.all(registered_cloth == registered_holes.points[lines[i]], axis=1))
ind2 = np.argwhere(np.all(registered_cloth == registered_holes.points[lines[i+1]], axis=1))
if ind.ravel()[0] in registered_border and ind2.ravel()[0] in registered_border:
lines_filtered.append(lines[i:i+2])
lines = np.array(lines_filtered)
return lines
def reindex_lines(lines, registered_border_mask):
lines_new = np.zeros_like(lines)
for i in range(lines.shape[0]):
line_1 = lines[i,0]
line_2 = lines[i,1]
line_1_new = line_1 - np.count_nonzero(~registered_border_mask[:line_1])
line_2_new = line_2 - np.count_nonzero(~registered_border_mask[:line_2])
lines_new[i] = [line_1_new, line_2_new]
lines_new = np.asarray(lines_new)
return lines_new
def get_boundary_components(registered_border, lines_new):
from scipy.sparse import csr_matrix
from scipy.sparse.csgraph import connected_components
n = len(registered_border)
adj_matrix = csr_matrix((np.ones(lines_new.shape[0]), (lines_new[:, 0], lines_new[:, 1])), shape=(n, n))
# Find the connected components of the graph
n_components, labels = connected_components(adj_matrix, directed=False)
registered_border = np.array(registered_border)
bounds = []
bounds_edges_global = []
bounds_edges_local = []
for i in range(n_components):
ind = np.argwhere(labels == i)[:,0]
# if len(ind) < 10:
# continue
bounds.append(registered_border[ind])
temp_global = []
temp_local = []
for j in range(lines_new.shape[0]):
if lines_new[j, 0] in ind and lines_new[j, 1] in ind:
# if lines_new[j, 0] < lines_new[j, 1]:
temp_global.append(registered_border[lines_new[j]])
temp_local.append(lines_new[j])
# else:
# temp.append(registered_border[np.asarray([lines_new[j, 1], lines_new[j, 0]])])
bounds_edges_global.append(np.asarray(temp_global))
bounds_edges_local.append(np.asarray(temp_local))
return bounds, bounds_edges_global, bounds_edges_local, labels
_F_skirt = np.load('smpl\smpl_faces_skirt.npy')
_F = np.load('smpl\smpl_faces.npy')
def get_F(garment):
if garment == 'Dress' or garment == 'Skirt':
return _F_skirt
else:
return _F
def get_boundaries(folder, folder_reg, frame):
id, garment = frame
registration_data = sio.loadmat(os.path.join(folder_reg, id, garment + '_weights.mat'))
registration_mask_idx = sio.loadmat(os.path.join(folder_reg, id, garment + '_mask.mat'))['mask_idx'] - 1
registration_mask = np.zeros(14475, dtype=bool); registration_mask[registration_mask_idx] = True
registered_weight_faces = registration_data['F']
registered_weights = registration_data['W']
_, faces, _, _ = readOBJ(os.path.join(folder, id, garment + '.obj'))
faces = quads2tris(faces)
_, registered_faces = _maskFaces(np.zeros((14475, 3)), get_F(garment), registration_mask)
template = sio.loadmat(os.path.join(folder_reg, id, garment + '.mat'))['V']
registered_cloth = (template[registered_weight_faces] * registered_weights[:,:,None]).sum(1)
registered_meshfix = MeshFix(registered_cloth, registered_faces.astype(np.int32))
registered_holes = registered_meshfix.extract_holes()
template_meshfix = MeshFix(template, faces)
template_holes = template_meshfix.extract_holes()
template_border = []
for border in np.array(template_holes.points):
# find the index of the vertex in the original mesh
ind = np.argwhere(np.all(template == border, axis=1))
template_border.extend(ind.ravel())
# template_border_tree = KDTree(template[template_border])
registered_border = []
for i, border in enumerate(np.array(registered_holes.points)):
# q = template_border_tree.query(border)
# if q[0] > 0.02:
# continue
# find the index of the vertex in the original mesh
ind = np.argwhere(np.all(registered_cloth == border, axis=1))
registered_border.extend(ind.ravel())
lines = generate_edges(registered_cloth, registered_holes, registered_border)
lines_new = lines
bounds, bounds_edges_global, bounds_edges_local, labels = get_boundary_components(registered_border, lines_new)
# assert labels.max() <= 6, 'More than 6 boundaries found'
# for k in range(labels.max()+1):
# bounds_edges_reindexed = reindex_edges(bounds_edges_local[k].copy(), labels == k)
# verts_order, edges_order = order(bounds[k], bounds_edges_reindexed)
# traces = []
# for i in range(bounds_edges_global[k].shape[0]):
# traces.append(go.Scatter3d(
# x=registered_cloth[bounds_edges_global[k][i],0], y=registered_cloth[bounds_edges_global[k][i],1], z=registered_cloth[bounds_edges_global[k][i],2],
# mode='lines', line=dict(color='red', width=1)))
# for i in range(15):
# traces.append(go.Scatter3d(
# x=registered_cloth[bounds_edges_global[k][edges_order][i],0], y=registered_cloth[bounds_edges_global[k][edges_order][i],1], z=registered_cloth[bounds_edges_global[k][edges_order][i],2],
# mode='lines', line=dict(color='blue', width=1)))
# fig = go.Figure(data=traces)
# fig.update_layout(scene = dict(
# xaxis = dict(range=[-1,1],),
# yaxis = dict(range=[-1,1],),
# zaxis = dict(range=[-1,1],),),)
# fig.update_layout(scene_aspectmode='cube')
# fig.show()
# crotch = 2256
# crotch_idx = np.zeros((14475))
# crotch_idx[crotch] = 1
# crotch_idx = crotch_idx[registration_mask]
# crotch_idx = np.argwhere(crotch_idx)
# if crotch_idx.shape[0] == 0:
# crotch_idx = crotch_idx.ravel()[0]
# else:
# crotch_idx = None
bounds_filtered = []
bounds_edges_global_filtered = []
for k in range(labels.max()+1):
if bounds[k].shape[0] < 15:
continue
bounds_edges_reindexed = reindex_edges(bounds_edges_local[k].copy(), labels == k)
verts_order, edges_order = order(bounds[k], bounds_edges_reindexed)
# bounds_edges_global[k] = bounds_edges_global[k][edges_order]
bounds_filtered.append(bounds[k][verts_order])
bounds_edges_global_filtered.append(bounds_edges_global[k][edges_order])
# bounds[k] = bounds[k][verts_order]
# bounds_edges_global[k] = bounds_edges_global[k][edges_order]
# fixed_bounds = []
# for i in range(bounds_edges_global[k].shape[0] - 1):
# dist_1 = np.linalg.norm(registered_cloth[bounds_edges_global[k][i,0]] - registered_cloth[bounds_edges_global[k][i,1]])
# dist_2 = np.linalg.norm(registered_cloth[bounds_edges_global[k][i+1,0]] - registered_cloth[bounds_edges_global[k][i+1,1]])
# if dist_1 > 0.1 or dist_2 > 0.1:
# fixed_bounds.append(bounds_edges_global[k][i,0])
# # fixed_bounds.append(bounds_edges_global[k][i+1,1])
# else:
# fixed_bounds.append(bounds_edges_global[k][i,0])
# fixed_bounds.append(bounds_edges_global[k][i,1])
# bounds[k] = fixed_bounds
# if crotch_idx is not None:
# if np.linalg.norm(registered_cloth[bounds[k]].mean() - registered_cloth[crotch_idx]) < 0.04:
# continue
# traces = []
# traces.append(go.Scatter3d(
# x=registered_cloth[:,0], y=registered_cloth[:,1], z=registered_cloth[:,2],
# mode='markers', marker=dict(color='red', size=1)))
# traces.append(go.Scatter3d(
# x=registered_cloth[bounds[k],0], y=registered_cloth[bounds[k],1], z=registered_cloth[bounds[k],2],
# mode='markers', marker=dict(color='blue', size=2)))
# traces.append(go.Scatter3d(
# x=registered_cloth[crotch_idx,0], y=registered_cloth[crotch_idx,1], z=registered_cloth[crotch_idx,2],
# mode='markers', marker=dict(color='green', size=5)))
# fig = go.Figure(data=traces)
# fig.update_layout(scene = dict(
# xaxis = dict(range=[-1,1],),
# yaxis = dict(range=[-1,1],),
# zaxis = dict(range=[-1,1],),),)
# fig.update_layout(scene_aspectmode='cube')
# fig.show()
# pass
# traces = []
# for i in range(bounds_edges_global[k].shape[0]):
# traces.append(go.Scatter3d(
# x=registered_cloth[bounds_edges_global[k][edges_order][i],0], y=registered_cloth[bounds_edges_global[k][edges_order][i],1], z=registered_cloth[bounds_edges_global[k][edges_order][i],2],
# mode='lines', line=dict(color='red', width=1)))
# fig = go.Figure(data=traces)
# fig.update_layout(scene = dict(
# xaxis = dict(range=[-1,1],),
# yaxis = dict(range=[-1,1],),
# zaxis = dict(range=[-1,1],),),)
# fig.update_layout(scene_aspectmode='cube')
# fig.show()
# pass
# np.savez('temp/registered_border.npz', {f'bound_{i}': bounds[i] for i in range(len(bounds))})
# np.savez('temp/registered_border_edges.npz', {f'bound_edges_{i}': bounds_edges_global[i] for i in range(len(bounds_edges_global))})
# np.save('temp/template_border.npy', template_border)
# plot registered cloth and tempalte as scatterplots and add another two scatter plots for the two boundary sets
# fig = go.Figure(data=[
# go.Scatter3d(
# x=registered_cloth[:,0], y=registered_cloth[:,1], z=registered_cloth[:,2],
# mode='markers', marker=dict(size=2, color='red')),
# go.Scatter3d(
# x=registered_cloth[registered_border,0], y=registered_cloth[registered_border,1], z=registered_cloth[registered_border,2],
# mode='markers', marker=dict(size=4, color='green')),
# ])
# fig.update_layout(scene = dict(
# xaxis = dict(range=[-1,1],),
# yaxis = dict(range=[-1,1],),
# zaxis = dict(range=[-1,1],),),)
# fig.update_layout(scene_aspectmode='cube')
# fig.show()
# fig = go.Figure(data=[
# go.Scatter3d(
# x=template[:,0], y=template[:,1], z=template[:,2],
# mode='markers', marker=dict(size=2, color='blue')),
# go.Scatter3d(
# x=template[template_border,0], y=template[template_border,1], z=template[template_border,2],
# mode='markers', marker=dict(size=4, color='green')),
# ])
# fig.update_layout(scene = dict(
# xaxis = dict(range=[-1,1],),
# yaxis = dict(range=[-1,1],),
# zaxis = dict(range=[-1,1],),),)
# fig.update_layout(scene_aspectmode='cube')
# fig.show()
return bounds_filtered, bounds_edges_global_filtered, np.asarray(template_border), template, faces, registered_weight_faces, registered_weights, registered_faces
def flatten_boundary(folder, frame, registered_border, registered_border_edges, template_border, template, template_faces, registered_weight_faces, registered_weights, registered_faces):
weights_faces, weights_weights = registered_weight_faces, registered_weights
registered_cloth = (template[weights_faces] * weights_weights[:,:,None]).sum(1)
registered_borders = registered_border
registered_border = np.concatenate(registered_border)
template_border_tree = KDTree(template[template_border,:])
# registered_border_tree = KDTree(registered_cloth[registered_border,:])
for i, border in enumerate(registered_border):
dist, idx = template_border_tree.query(registered_cloth[border,:], k=2)
weights_faces[border,:] = np.concatenate((template_border[idx], [0]))
weights_weights[border,:] = np.concatenate((1 - dist / np.sum(dist), [0]))
registered_cloth = (template[weights_faces] * weights_weights[:,:,None]).sum(1)
# fig = go.Figure(data=[
# go.Mesh3d(
# x=template[:,0], y=template[:,1], z=template[:,2],
# i=template_faces[:,0], j=template_faces[:,1], k=template_faces[:,2],
# color='lightblue', opacity=0.80),
# go.Mesh3d(
# x=registered_cloth[:,0], y=registered_cloth[:,1], z=registered_cloth[:,2],
# i=registered_faces[:,0], j=registered_faces[:,1], k=registered_faces[:,2],
# color='lightpink', opacity=0.50),
# go.Scatter3d(
# x=registered_cloth[registered_border,0], y=registered_cloth[registered_border,1], z=registered_cloth[registered_border,2],
# mode='markers', marker=dict(size=4, color='red')),
# go.Scatter3d(
# x=template[template_border,0], y=template[template_border,1], z=template[template_border,2],
# mode='markers', marker=dict(size=2, color='blue')),
# ])
# fig.update_layout(scene = dict(
# xaxis = dict(range=[-1,1],),
# yaxis = dict(range=[-1,1],),
# zaxis = dict(range=[-1,1],),),)
# fig.update_layout(scene_aspectmode='cube')
# fig.show()
# fig = go.Figure(data=[
# go.Mesh3d(
# x=registered_cloth[:,0], y=registered_cloth[:,1], z=registered_cloth[:,2],
# i=registered_faces[:,0], j=registered_faces[:,1], k=registered_faces[:,2],
# color='lightpink', opacity=1),
# ])
# fig.update_layout(scene = dict(
# xaxis = dict(range=[-1,1],),
# yaxis = dict(range=[-1,1],),
# zaxis = dict(range=[-1,1],),),)
# fig.update_layout(scene_aspectmode='cube')
# fig.show()
# save registered_cloth as obj
# writeOBJ('temp/test_registered.obj', registered_cloth, registered_faces.astype(np.int32))
for k in range(len(registered_borders)):
border = registered_borders[k]
for i in range(border.shape[0]):
v_1 = registered_cloth[border[i],:]
v_2 = registered_cloth[border[(i+1)%border.shape[0]],:]
v_3 = registered_cloth[border[(i+2)%border.shape[0]],:]
dist_1 = np.linalg.norm(v_1 - v_2, axis=0)
dist_2 = np.linalg.norm(v_1 - v_3, axis=0)
if dist_1 > dist_2:
weights_weights[border[[(i+1)%border.shape[0],(i+2)%border.shape[0]]],:] = weights_weights[border[[(i+2)%border.shape[0],(i+1)%border.shape[0]]],:]
registered_cloth = (template[weights_faces] * weights_weights[:,:,None]).sum(1)
return weights_weights
# registered_cloth = (template[weights_faces] * weights_weights[:,:,None]).sum(1)
# for k in range(len(registered_borders)):
# border = registered_borders[k]
# for i in range(border.shape[0]):
# v_1 = registered_cloth[border[i],:]
# v_2 = registered_cloth[border[(i+1)%border.shape[0]],:]
# v_3 = registered_cloth[border[(i+2)%border.shape[0]],:]
# v_4 = registered_cloth[border[(i+3)%border.shape[0]],:]
# dist_1 = np.linalg.norm(v_3 - v_2, axis=0)
# dist_2 = np.linalg.norm(v_3 - v_1, axis=0)
# dist_3 = np.linalg.norm(v_1 - v_4, axis=0)
# if dist_1 > dist_2:
# weights_weights[border[[(i+1)%border.shape[0],i]],:] = weights_weights[border[[i,(i+1)%border.shape[0]]],:]
# registered_cloth = (template[weights_faces] * weights_weights[:,:,None]).sum(1)
# border_starters = [registered_borders[k][0] for k in range(len(registered_borders))]
# writeOBJ('temp/test_registered.obj', registered_cloth, registered_faces.astype(np.int32))
# traces = [
# go.Mesh3d(
# x=registered_cloth[:,0], y=registered_cloth[:,1], z=registered_cloth[:,2],
# i=registered_faces[:,0], j=registered_faces[:,1], k=registered_faces[:,2],
# color='lightpink', opacity=1),
# ]
# # for i in range(len(registered_borders[-1])):
# # traces.append(go.Scatter3d(
# # x=registered_cloth[registered_borders[-1][i]:registered_borders[-1][i]+1,0], y=registered_cloth[registered_borders[-1][i]:registered_borders[-1][i]+1,1], z=registered_cloth[registered_borders[-1][i]:registered_borders[-1][i]+1,2],
# # mode='markers', marker=dict(size=3, color='red'), text=str(i)))
# fig = go.Figure(data=traces)
# fig.update_layout(scene = dict(
# xaxis = dict(range=[-1,1],),
# yaxis = dict(range=[-1,1],),
# zaxis = dict(range=[-1,1],),),)
# fig.update_layout(scene_aspectmode='cube')
# fig.show()
pass
def fill_holes(verts, faces):
import pyvista as pv
mesh = pv.PolyData(verts, faces.astype(np.int32))
# Fill the holes in the mesh
filled_mesh = mesh.fill_holes(hole_size=100, progress_bar=True)
# Get the vertices and faces of the filled mesh
filled_vertices = filled_mesh.points
filled_faces = filled_mesh.faces.reshape(-1, 4)[:, 1:]
traces = [
go.Mesh3d(
x=filled_vertices[:,0], y=filled_vertices[:,1], z=filled_vertices[:,2],
i=filled_faces[:,0], j=filled_faces[:,1], k=filled_faces[:,2],
color='lightpink', opacity=1),
]
fig = go.Figure(data=traces)
fig.update_layout(scene = dict(
xaxis = dict(range=[-1,1],),
yaxis = dict(range=[-1,1],),
zaxis = dict(range=[-1,1],),),)
fig.update_layout(scene_aspectmode='cube')
fig.show()
return filled_vertices, filled_faces
if __name__ == "__main__":
# folder = '/data-net/code/cloth3d/train'
folder = r'Z:\Work\Huni\Barcelona\Dataset\cloth3d\train'
registration_folder = r'D:\Work\Dataset\cloth3d_registration\train'
# folder = r'Z:\Work\Huni\Barcelona\Dataset\cloth3d\train'
frames = get_frames(folder)
# frames = [['05740', 'Jumpsuit']] ['03102', 'Jumpsuit']
# frames = [['03102', 'Jumpsuit']]
# frames = [['05060', 'Jumpsuit']]
root = folder[:folder.rfind(os.path.basename(folder))]
type = os.path.basename(folder)
# random.shuffle(frames)
for frame in tqdm(frames):
# frame = ['03555', 'Dress']
# frame = ['03555', 'Dress']
# frame = ['06196', 'Skirt']
# frame = ['05060', 'Jumpsuit']
frame = ['01467', 'Jumpsuit']
# if os.path.exists(os.path.join(registration_folder, frame[0], frame[1] + '_weights_fixed.mat')):
# continue
start = time.time()
registered_border, registered_border_edges, template_border, template, faces, registered_weight_faces, registered_weights, registered_faces = get_boundaries(folder, registration_folder, frame)
registered_weights_updated = flatten_boundary(folder, frame, registered_border, registered_border_edges, template_border, template, faces, registered_weight_faces, registered_weights, registered_faces)
sio.savemat(os.path.join(registration_folder, frame[0], frame[1] + '_weights_fixed.mat'), {'W': registered_weights_updated, 'F': registered_weight_faces })
# print('Sample: ' + frame[0] + ' ' + frame[1] + ': ' + str(time.time() - start))
# registered = (template[registered_weight_faces] * registered_weights_updated[:,:,None]).sum(1)
# fill_holes(registered, registered_faces)
# break
# pass
+102 -36
View File
@@ -30,7 +30,7 @@ from data.cloth3d_io import (
from smpl.smpl_torch import SMPL
# from custom_utils.custom_utils import _maskFaces
device = 'cpu'
device = 'cuda'
smpl = SMPL(device, 'smpl')
@@ -555,12 +555,12 @@ def get_boundaries(folder, frame):
registered_cloth = np.load('temp/matlab_match_registered.npy')
registered_faces = np.load('temp/matlab_match_faces.npy')
registered_weight_faces = np.load('temp/matlab_match_weights_faces.npy')
registred_weights = np.load('temp/matlab_match_weights_weights.npy')
registered_weights = np.load('temp/matlab_match_weights_weights.npy')
_, faces, _, _ = readOBJ(os.path.join(folder, id, garment + '.obj'))
faces = quads2tris(faces)
template = np.load('temp/mapping_cloth.npy')
registered_cloth = (template[registered_weight_faces] * registred_weights[:,:,None]).sum(1)
registered_cloth = (template[registered_weight_faces] * registered_weights[:,:,None]).sum(1)
registered_meshfix = MeshFix(registered_cloth, registered_faces.astype(np.int32))
registered_holes = registered_meshfix.extract_holes()
@@ -586,46 +586,51 @@ def get_boundaries(folder, frame):
registered_border.extend(ind.ravel())
registered_border_mask[i] = True
np.save('temp/registered_border.npy', registered_border)
np.save('temp/template_border.npy', template_border)
lines = generate_edges(registered_cloth, registered_holes, registered_border)
lines_new = reindex_lines(lines, registered_border_mask)
bounds, bounds_edges_global, bounds_edges_local, labels = get_boundary_components(registered_border, lines_new)
# for k in range(labels.max()+1):
# bounds_edges_reindexed = reindex_edges(bounds_edges_local[k].copy(), labels == k)
# verts_order, edges_order = order(bounds[k], bounds_edges_reindexed)
# traces = []
# for i in range(bounds_edges_global[k].shape[0]):
# traces.append(go.Scatter3d(
# x=registered_cloth[bounds_edges_global[k][i],0], y=registered_cloth[bounds_edges_global[k][i],1], z=registered_cloth[bounds_edges_global[k][i],2],
# mode='lines', line=dict(color='red', width=1)))
# for i in range(15):
# traces.append(go.Scatter3d(
# x=registered_cloth[bounds_edges_global[k][edges_order][i],0], y=registered_cloth[bounds_edges_global[k][edges_order][i],1], z=registered_cloth[bounds_edges_global[k][edges_order][i],2],
# mode='lines', line=dict(color='blue', width=1)))
# fig = go.Figure(data=traces)
# fig.update_layout(scene = dict(
# xaxis = dict(range=[-1,1],),
# yaxis = dict(range=[-1,1],),
# zaxis = dict(range=[-1,1],),),)
# fig.update_layout(scene_aspectmode='cube')
# fig.show()
for k in range(labels.max()+1):
bounds_edges_reindexed = reindex_edges(bounds_edges_local[k].copy(), labels == k)
verts_order, edges_order = order(bounds[k], bounds_edges_reindexed)
traces = []
for i in range(bounds_edges_global[k].shape[0]):
traces.append(go.Scatter3d(
x=registered_cloth[bounds_edges_global[k][i],0], y=registered_cloth[bounds_edges_global[k][i],1], z=registered_cloth[bounds_edges_global[k][i],2],
mode='lines', line=dict(color='red', width=1)))
for i in range(15):
traces.append(go.Scatter3d(
x=registered_cloth[bounds_edges_global[k][edges_order][i],0], y=registered_cloth[bounds_edges_global[k][edges_order][i],1], z=registered_cloth[bounds_edges_global[k][edges_order][i],2],
mode='lines', line=dict(color='blue', width=1)))
fig = go.Figure(data=traces)
fig.update_layout(scene = dict(
xaxis = dict(range=[-1,1],),
yaxis = dict(range=[-1,1],),
zaxis = dict(range=[-1,1],),),)
fig.update_layout(scene_aspectmode='cube')
fig.show()
bounds_edges_global[k] = bounds_edges_global[k][edges_order]
bounds[k] = bounds[k][verts_order]
np.savez('temp/registered_border.npz', {f'bound_{i}': bounds[i] for i in range(len(bounds))})
np.savez('temp/registered_border_edges.npz', {f'bound_edges_{i}': bounds_edges_global[i] for i in range(len(bounds_edges_global))})
# for k in range(labels.max()+1):
# for j in range(bounds[k].shape[0]):
# w_1 = registered_weights[bounds[k][j]]
# w_2 = registered_weights[bounds[k][(j+1)%bounds[k].shape[0]]]
# pass
k = 0
traces = [go.Scatter3d(
x=registered_cloth[bounds[k],0], y=registered_cloth[bounds[k],1], z=registered_cloth[bounds[k],2],
mode='markers', line=dict(color='red', width=1))]
fig = go.Figure(data=traces)
fig.update_layout(scene = dict(
xaxis = dict(range=[-1,1],),
yaxis = dict(range=[-1,1],),
zaxis = dict(range=[-1,1],),),)
fig.update_layout(scene_aspectmode='cube')
fig.show()
# plot registered cloth and tempalte as scatterplots and add another two scatter plots for the two boundary sets
fig = go.Figure(data=[
@@ -962,7 +967,11 @@ def flatten_boundary(folder, frame):
template_border = np.load('temp/template_border.npy')
registered_border = np.load('temp/registered_border.npy')
registered_border = np.load('temp/registered_border.npz', allow_pickle=True)['arr_0'].item()
registered_borders = [registered_border[k] for k in registered_border.keys()]
registered_border_edges = np.load('temp/registered_border_edges.npz', allow_pickle=True)['arr_0'].item()
registered_border_edges = [registered_border_edges[k] for k in registered_border_edges.keys()]
registered_border = np.concatenate(registered_borders)
template_border_tree = KDTree(template[template_border,:])
@@ -996,6 +1005,63 @@ def flatten_boundary(folder, frame):
yaxis = dict(range=[-1,1],),
zaxis = dict(range=[-1,1],),),)
fig.update_layout(scene_aspectmode='cube')
# fig.show()
fig = go.Figure(data=[
go.Mesh3d(
x=registered_cloth[:,0], y=registered_cloth[:,1], z=registered_cloth[:,2],
i=registered_faces[:,0], j=registered_faces[:,1], k=registered_faces[:,2],
color='lightpink', opacity=1),
])
fig.update_layout(scene = dict(
xaxis = dict(range=[-1,1],),
yaxis = dict(range=[-1,1],),
zaxis = dict(range=[-1,1],),),)
fig.update_layout(scene_aspectmode='cube')
# fig.show()
# save registered_cloth as obj
# writeOBJ('temp/test_registered.obj', registered_cloth, registered_faces.astype(np.int32))
for k in range(len(registered_borders)):
border = registered_borders[k]
edges = registered_border_edges[k]
for i in range(border.shape[0]):
w_1 = weights_weights[border[i],:]
w_2 = weights_weights[border[(i+1)%border.shape[0]],:]
f_1 = weights_faces[border[i],:]
f_2 = weights_faces[border[(i+1)%border.shape[0]],:]
if np.all(f_1 == f_2):
reference = registered_cloth[f_1[0],:]
dist_1 = np.linalg.norm(registered_cloth[border[i],:] - reference, axis=0)
dist_2 = np.linalg.norm(registered_cloth[border[(i+1)%border.shape[0]],:] - reference, axis=0)
if (dist_1 < dist_2 and w_1[0] < w_2[0]) or (dist_1 > dist_2 and w_1[0] > w_2[0]):
weights_weights[border[(i+1)%border.shape[0]],:] = weights_weights[border[i],:]
reference = registered_cloth[f_1[1],:]
dist_1 = np.linalg.norm(registered_cloth[border[i],:] - reference, axis=0)
dist_2 = np.linalg.norm(registered_cloth[border[(i+1)%border.shape[0]],:] - reference, axis=0)
if (dist_1 < dist_2 and w_1[1] < w_2[1]) or (dist_1 > dist_2 and w_1[1] > w_2[1]):
weights_weights[border[(i+1)%border.shape[0]],:] = weights_weights[border[i],:]
# pass
# registered_cloth
# pass
registered_cloth = (template[weights_faces] * weights_weights[:,:,None]).sum(1)
fig = go.Figure(data=[
go.Mesh3d(
x=registered_cloth[:,0], y=registered_cloth[:,1], z=registered_cloth[:,2],
i=registered_faces[:,0], j=registered_faces[:,1], k=registered_faces[:,2],
color='lightpink', opacity=1),
])
fig.update_layout(scene = dict(
xaxis = dict(range=[-1,1],),
yaxis = dict(range=[-1,1],),
zaxis = dict(range=[-1,1],),),)
fig.update_layout(scene_aspectmode='cube')
fig.show()
pass
@@ -1036,8 +1102,8 @@ def fill_holes(folder, frame):
if __name__ == "__main__":
# folder = '/data-net/code/cloth3d/train'
folder = r'D:\Work\code\cloth3d\train'
folder = '/data-net/code/cloth3d/train'
# folder = r'D:\Work\code\cloth3d\train'
# frames = [f'00761_{i}' for i in range(300)]
# folder = r'Z:\Work\Huni\Barcelona\Dataset\cloth3d\train'
frames = get_frames(folder, 'frames_all.txt')
@@ -1063,9 +1129,9 @@ if __name__ == "__main__":
# register(folder, frame)
get_boundaries(folder, frame)
# get_boundaries(folder, frame)
# optimize_boundaries_2(folder, frame)
# flatten_boundary(folder, frame)
flatten_boundary(folder, frame)
# fill_holes(folder, frame)
break
pass