reaarrange files
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import numpy as np
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from struct import pack, unpack
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"""
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Reads PC2 files, and proposed format PC16 files
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Inputs:
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- file: path to .pc2/.pc16 file
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- float16: False for PC2 files, True for PC16
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Output:
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- data: dictionary with .pc2/.pc16 file data
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NOTE: 16-bit floats lose precision with high values (positive or negative),
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we do not recommend using this format for data outside range [-2, 2]
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"""
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def readPC2(file, float16=False):
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assert file.endswith('.pc2') and not float16 or file.endswith('.pc16') and float16, 'File format not consistent with specified input format'
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data = {}
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bytes = 2 if float16 else 4
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dtype = np.float16 if float16 else np.float32
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with open(file, 'rb') as f:
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# Header
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data['sign'] = f.read(12)
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# data['version'] = int.from_bytes(f.read(4), 'little')
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data['version'] = unpack('<i', f.read(4))[0]
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# Num points
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# data['nPoints'] = int.from_bytes(f.read(4), 'little')
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data['nPoints'] = unpack('<i', f.read(4))[0]
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# Start frame
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data['startFrame'] = unpack('f', f.read(4))
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# Sample rate
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data['sampleRate'] = unpack('f', f.read(4))
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# Number of samples
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# data['nSamples'] = int.from_bytes(f.read(4), 'little')
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data['nSamples'] = unpack('<i', f.read(4))[0]
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# Animation data
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size = data['nPoints']*data['nSamples']*3*bytes
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data['V'] = np.frombuffer(f.read(size), dtype=dtype).astype(np.float32)
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data['V'] = data['V'].reshape(data['nSamples'], data['nPoints'], 3)
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return data
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"""
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Reads an specific frame of PC2/PC16 files
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Inputs:
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- file: path to .pc2/.pc16 file
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- frame: number of the frame to read
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- float16: False for PC2 files, True for PC16
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Output:
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- T: mesh vertex data at specified frame
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"""
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def readPC2Frame(file, frame, float16=False):
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assert file.endswith('.pc2') and not float16 or file.endswith('.pc16') and float16, 'File format not consistent with specified input format'
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assert frame >= 0 and isinstance(frame,int), 'Frame must be a positive integer'
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bytes = 2 if float16 else 4
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dtype = np.float16 if float16 else np.float32
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with open(file,'rb') as f:
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# Num points
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f.seek(16)
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# nPoints = int.from_bytes(f.read(4), 'little')
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nPoints = unpack('<i', f.read(4))[0]
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# Number of samples
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f.seek(28)
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# nSamples = int.from_bytes(f.read(4), 'little')
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nSamples = unpack('<i', f.read(4))[0]
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if frame > nSamples:
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print("Frame index outside size")
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print("\tN. frame: " + str(frame))
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print("\tN. samples: " + str(nSamples))
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return
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# Read frame
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size = nPoints * 3 * bytes
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f.seek(size * frame, 1) # offset from current '1'
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T = np.frombuffer(f.read(size), dtype=dtype).astype(np.float32)
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return T.reshape(nPoints, 3)
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"""
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Writes PC2 and PC16 files
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Inputs:
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- file: path to file (overwrites if exists)
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- V: 3D animation data as a three dimensional array (N. Frames x N. Vertices x 3)
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- float16: False for writing as PC2 file, True for PC16
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This function assumes 'startFrame' to be 0 and 'sampleRate' to be 1
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NOTE: 16-bit floats lose precision with high values (positive or negative),
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we do not recommend using this format for data outside range [-2, 2]
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"""
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def writePC2(file, V, float16=False):
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assert file.endswith('.pc2') and not float16 or file.endswith('.pc16') and float16, 'File format not consistent with specified input format'
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if float16: V = V.astype(np.float16)
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else: V = V.astype(np.float32)
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with open(file, 'wb') as f:
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# Create the header
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headerFormat='<12siiffi'
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headerStr = pack(headerFormat, b'POINTCACHE2\0',
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1, V.shape[1], 0, 1, V.shape[0])
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f.write(headerStr)
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# Write vertices
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f.write(V.tobytes())
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"""
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Reads OBJ files
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Only handles vertices, faces and UV maps
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Input:
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- file: path to .obj file
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Outputs:
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- V: 3D vertices
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- F: 3D faces
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- Vt: UV vertices
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- Ft: UV faces
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Correspondence between mesh and UV map is implicit in F to Ft correspondences
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If no UV map data in .obj file, it shall return Vt=None and Ft=None
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"""
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def readOBJ(file):
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V, Vt, F, Ft = [], [], [], []
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with open(file, 'r') as f:
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T = f.readlines()
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for t in T:
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# 3D vertex
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if t.startswith('v '):
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v = [float(n) for n in t.replace('v ','').split(' ')]
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V += [v]
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# UV vertex
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elif t.startswith('vt '):
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v = [float(n) for n in t.replace('vt ','').split(' ')]
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Vt += [v]
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# Face
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elif t.startswith('f '):
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idx = [n.split('/') for n in t.replace('f ','').split(' ')]
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f = [int(n[0]) - 1 for n in idx]
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F += [f]
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# UV face
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if '/' in t:
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f = [int(n[1]) - 1 for n in idx]
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Ft += [f]
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V = np.array(V, np.float32)
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Vt = np.array(Vt, np.float32)
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if Ft: assert len(F) == len(Ft), 'Inconsistent .obj file, mesh and UV map do not have the same number of faces'
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else: Vt, Ft = None, None
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return V, F, Vt, Ft
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"""
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Writes OBJ files
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Only handles vertices, faces and UV maps
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Inputs:
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- file: path to .obj file (overwrites if exists)
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- V: 3D vertices
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- F: 3D faces
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- Vt: UV vertices
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- Ft: UV faces
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Correspondence between mesh and UV map is implicit in F to Ft correspondences
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If no UV map data as input, it will write only 3D data in .obj file
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"""
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def writeOBJ(file, V, F, Vt=None, Ft=None):
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if not Vt is None:
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assert len(F) == len(Ft), 'Inconsistent data, mesh and UV map do not have the same number of faces'
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with open(file, 'w') as file:
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# Vertices
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for v in V:
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line = 'v ' + ' '.join([str(_) for _ in v]) + '\n'
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file.write(line)
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# UV verts
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if not Vt is None:
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for v in Vt:
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line = 'vt ' + ' '.join([str(_) for _ in v]) + '\n'
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file.write(line)
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# 3D Faces / UV faces
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if Ft:
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F = [[str(i+1)+'/'+str(j+1) for i,j in zip(f,ft)] for f,ft in zip(F,Ft)]
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else:
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F = [[str(i + 1) for i in f] for f in F]
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for f in F:
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line = 'f ' + ' '.join(f) + '\n'
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file.write(line)
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